Thanks so much! :D
Goodgis
Creator of
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Such a strange but amazing idea! Honestly thought the mouse controls worked great and I loved the art style. The only thing I struggled with was the depth on one of the flies. It was a little hard to tell where it was at. If you wanted to this could honestly be a full fledge game with a little bit more polish. Amazing job!
Didn't realize this was a 3D game until I played it. And man, it's actually really fun. I love the voxel art style and the platforming. I do understand why some people say the camera is a little awkward but it didn't bother me that much. It was super fun to run around to do some crazy platforming.
My only comment is that the thumbnail doesn't really represent the game well, and also would be cool to have a more colorful background.
Either way, great work!
This game really feels like an adventure! I love the little details you added like showing the character behind the trees. The artstyle is really cute and I like the story. It reminds me of Link's Awakening.
My only feedback is maybe the player should move a bit faster since he's so slow. I think it would make the flow of the game feel puncher.
Great job though!
Love that you made a "Spring" game! haha The game had a nice feel to it, and I really like how there are two different paths you can take. You also did a good job of showing that there was a bottomless pit on the left side. That was a nice touch!
My only thought was that the jumping was a little unpredictable because of the bouncing. But overall I thought it was a fun spring game. Great job!
My favorite about about it is how you made the sapling jump. It kind of sells the whole idea that you're playing as a tree and I love that. I like how the first level has a little bit of a puzzle of moving left first to make the jump.
My only feedback would be to add some music and sounds as those are an important part of giving your game life. It was a fun little game though! Great work!
I personally think that ambience in a game is incredibly important. Would like really like about your submission is it capture that feeling of a rainy spring night. I loved the leaf particles and the rain drops. It felt cozy and that's not the easy thing to accomplish so great work.
Also brownie points for using Godot. ;)
Probably the most fun I've had collecting flowers! You really did such a fantastic job taking a simple concept and making it feel like a real world. Every time I finished up a day, I was excited to see what the characters would say and do. Also the flower combo system was brilliant. Using the sound to show where you were at in the combo made it incredibly easy to pick up and understand. It adds variety and decision making.
I felt like the music and sounds mixed with the art created a relaxing but familiar aesthetic. And know this is your first real game project, I'm blown away how you were able to capture that amazing feel.
Honestly, I don't really have much feedback other than I wish there was more story and dialogue. I think the length of the game was fine for now, though if it is longer in the future I definitely think there needs to be more variety in the gameplay. Maybe more flowers, different location, another hazard? Something to make it more challenging while maybe making it easier to collect flowers.
Fantastic work! I'm impressed and can't wait to see what you create in the future!
Probably one of my favorite games just gameplay-wise. I duck felt amazing to control, other than the throwing mechanic felt a little strange, and I loved the crouch. That squeak made me laugh! haha
Love the ambience and sounds you added. It had a really nice level of polish. Even the Banana's had a sweet destroying animation.
Like I said, the only thing that was awkward as the carrying mechanic, like how you needed to am up to throw up. But that just takes time and testing to polish that up.
Great work! :D
A fun little experience. Definitely very chill and relaxing. I thought the artwork fit nicely with the game for sure.
My only thought would be to add sound and ambience noises in the background like birds chirping. It would make the gardening more relaxing and make it feel less like a game and more like an experience.
Great job though! Especially considering the timeframe!
This game was incredibly charming, I especially loved the Watering Can character. I'm also impressed you used RPG Maker for this, as that's not really the ideal engine to use for a game like this.
I will say, I agree with some other comments that the watering part takes a long time. It doesn't help that the snail make it take longer either. But I can see how that's part of the challenge. I think being able to jump would have added to the experience, but I understand that probably would have been hard to implement with the engine you were using.
Overall, you really did create a charming feel to your game and the idea was original. Great work!
Honestly, I really enjoyed the artist and animations in the game. The collectathon aspects were fun and also brownie points for using Godot. I could see this being fleshed out to a larger scale game for sure.
My only feedback I would give is to add some music and background ambience sounds to help sell the world. Also the Bee's fluttering ability is a little slow. I would almost be better if the be couldn't fly as long, but could get air faster.
Other than that, this turned out great! Great work!