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goblinhours

19
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A member registered Jun 10, 2020 · View creator page →

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I'm still too much of a baby to get very far in this, I can appreciate the technical and design skills on display however, you did a great job and I hope you get some more exposure before time is up!

Skillful combination of visual art, audio and game mechanics to achieve some relaxing, if slightly somber vibes. 

I feel like the pollution mechanic should escalate a little faster and should perhaps even reach unmanageable levels, if only to drive home the reality of the current situation in our real life marine ecosystems.

Maybe getting a little heavy for a rating comment, great work! :)

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Thanks for playing and for the kind words/feedback! ❤️

Thanks, I spent way too much time sourcing music lol

They are! I just seed the rng with data from the song so each are different but remain repeatable, was shocked how well it worked.


Thanks for playing, glad you liked it!

Thanks for playing and leaving feedback. I think learning the limits of the jumps is maybe one of the hardest parts of the game currently so I'm grateful for the idea!

I think they're called bulborbs, that's the filename I gave it years ago anyway. The hydra and I are on the same spiritual wavelength.

I loved the art and environment so much.

On the technical side I was only able to actually play the game once up until the van when the camera moved to focus on it and never came back. 

Trying to load the game afterwards always resulted in massive error spam in the browser log and the game wouldn't load. I did enjoy the gameplay I saw though.

Loved it, novel idea that controls well. Well executed difficulty ramp too with satisfying solutions.

After clearing a few levels by accident I started to understand what to do. I liked the gameplay and I think giving your missions characters issuing them was a smart move, it added a lot of personality.

Great job!

Would love to hear more feedback, I'll find time to run down the games in this thread I haven't yet too.

Ahh this is so well made and I'm a sucker for managing little guys. The art, music and feel are all so cohesive, really impressive work.

Thanks for playing! I'm glad you found stuff you liked in there. I think the difficulty mostly suffers mostly from lack of not-me playtesters. It's probably a lot easier to judge jumps and landings when you err...wrote the jumps and landings lol. Definitely going to poke at some difficulty tuning post-jam! Thanks again!

Thanks for playing and for the comment! In hindsight I did leave the game way too difficult, something to explore post-jam!

https://itch.io/jam/go-godot-jam-4/rate/2067462 - It'd be very fun to see someone who is not me play my game.

oh no, only did testing on Windows during dev, silly of me 😔

Absolutely love it, very good. I did find the keybinds for jumping and attacking so confusing that I just play on the floor until I suffocate though.

This is a really solid and fun foundation, I could see this being a really great full game. Great job!

Especially liked the last stage, very good use of red herrings.

There's shaders on each of the meshes to create the 'wobbly' vertexes and a second shader on the entire viewport that's reducing the color depth, resolution scale and dithering.

Thanks for the kind words!