Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Gist

45
Posts
32
Followers
A member registered Nov 17, 2020 · View creator page →

Creator of

Recent community posts

I was finally able to play this, and it's great! I found that the game has a relaxed feel, whether the timer is enabled or not. I could imagine the crocodile as a sort of sage/guidepost character in another game, where you aren't quite sure if he's telling you the truth. :)

Thank you! :D

I think this is a great game! It's a simple concept, but executed very well. I was trying so hard to survive the full 20 seconds! :D

You'll have use the pig's dodge maneuver to avoid that one! And because of what the win condition is, maybe a leaderboard might not make sense- I hope you will be able to complete it and see what I mean. :) But above all else, thank you for the kind words and for playing!

That's great feedback. For this project, I created all the assets for the embed's size, so it would be very blurry in fullscreen mode... But I'll definitely support it for future browser games! And thanks so much for playing!

I'm just now starting to play through the jam games, but I feel this is—and will stay—my favorite one. The concept is very unique, and the audio is delightfully strange here. Great work!

Hmm... I've never written any devlogs before, but I did learn a lot on this project... I might try! And thank you for playing! :D

After doing a lot of testing on this project, I have to say I feel the same about pretty much all of the music. :D Thanks so much for playing!

Thank you!

Glad you enjoyed it! And I think that's great feedback. I just pushed an update- now, pressing Reset (Start or Select / Escape / Enter) after losing and before the results screen will quick-reset the game. Thank you!

Thank you! :D

Thank you!! It would be very difficult for me to create the game at the same fidelity right now, but maybe someday. :D

I'm glad you enjoyed it, thanks so much! :D

Thank you!

Wow, what a great style~ It seems a bit dream-like because of the pastel colors and expressive characters. But then I think that plays against how tangible and hand-made it feels from the sketch marker-colored look. I don't know anything about the region or culture, but I would really enjoy learning a little through a game like this! :D

The sharp visuals have been mentioned, but there's also a lot of the love in the details of this work! A few examples: collecting M-A-G-E (ala S-K-A-T-E in the THPS games), the ability cooldowns matching the state of the game on-screen, and even the tears of the sadly-frozen snake...

To me, those are things that make it seem real, like a game that's available right now~ Great entry!

I really like this concept~ It seems like it would have all the action of extreme sports games, but with points where you can "hop off" to plan your next moves or even just take a break and absorb the environment. And so long as you can reasonably place the pipes/rails, you can take the player to any kind of location- that seems really cool!

I'd also like to say that there is something especially charming about the hand-written/drawn notes, like the idea is really laid bare here.

Great work! :D

This is a unique concept and your description really gets me imagining what the game could be like... On top of the "tapping" mechanics you listed, I picture it as a sort of brawler game, where you are selling various foods while also fending off those trying to stop you, maybe at the same time! :D

In any case, I think it's a great entry, and I'd play any realized version of it!

Thanks so much, Simon!

Thank you!! :D

Very cool, so stylish! The release date of 3023 is unfortunate, though... Maybe you could consider early access. :D

Very cool game~ It was fun to follow the rhythms using this take on the 'Gitaroo Man' system. I'm usually quite poor at this types of games, but I was still able to enjoy it! I read below that you will update it, so I'm excited to play more in the future~

Difficult, but fun~ This game also has a lot of style in the background visuals and music that makes it stand out so well- I'm happy I found this one to play!

A great little arcade game~ The feeling of the movement is just right, and although it's difficult, it seems fair for the most part. Additionally, the music and graphics are both well-done and tie everything together- I'll be sure to play this one more!

I enjoyed playing this! Puzzles like these are always fun, and I liked the use of enemies to add flavor to the stages, although at first I didn't understand the rules regarding whether or not I'd be hit (I assumed that if I passed 'through' the enemy, I would lose, but was surprised to see this wasn't the case!). Also, I found the background music loop to be catchy~ Nice entry!

This is a very interesting entry~ It gave me a bit of the same feeling as a game called 'Sweet Home' on the NES- very spooky! If this game were to be expanded, it would be nice to invest heavily in that feeling... I think some more dynamic room sizes would help to create an even greater sense of exploration (some medium-sized rooms, some closet-sized rooms, etc.), and maybe limiting the player to only being able to see into an adjacent room if the door is open. But those are just some ideas~ Great work!

I enjoyed playing~ The supernatural atmosphere is unique, and I think the pace of the game is just right to allow you to deal with the enemies!

This was a very relaxing experience, and reading the messages in bottles added something special~ It's a game I feel I'll certainly come back to time and time again!

I am... quite poor at games like this, but the movement kept me trying again... The feeling of rushing through space here is quite unique. Like another commenter wrote, I think sound would take this game to another level, but even without it, it's an enjoyable experience for sure~

It's a minimalist, calming game~ The visuals, music, and sound work together perfectly as you work through it. It's quite remarkable to see this sort of feeling communicated with such a small resolution- a very special entry!

It's a simple idea executed so well! The music speeding up as you continue to play is a nice touch, along with the choice of the music~

Very fun game! I think the speed of the character (both while running and rolling) really adds to the action while fighting and keeps you hooked in. Great work~

Though the design is quite minimal, the gameplay loop is fast, intuitive, and satisfying... It's a great 'puzzle box' experience~ So far, this is the game I've enjoyed playing the most from this jam!

I think it's a fun little game with some interesting challenges based around the central mechanic~ As someone else wrote, I think moving the action commands to the J/K/L area on the keyboard would make it much easier to control, but overall, great work!

I had been watching this game take form on Twitter and am happy to be able to play it now~ It's very fun and captures the feeling of a 'Wild Guns de-make' with tight controls and consistent action! If you were to expand the idea, it might be nice to have different locations and times of day (that is, different setpieces in the close background, and different colors used for the far background). But for this entry, great work!

I found it hard to control, specifically knowing how much acceleration to apply to land on a platform. I did enjoy climbing the walls, though, and think with some tuning that the movement could be made easier to understand! For 3 days of work, it's a great start to what could be a very inventive game~

I enjoyed the feel of playing and the music~ As others have said, it's a little punishing without having multiple lives. But it's a great entry, especially if this is your first game! Nice work~

Very fun! I think the sound effects really add atmosphere and feeling to the game (for example, I wanted to avoid getting hit at all costs so I wouldn't have to hear the frog cry! :D). Great work~

It's a game with so much style (especially in the character art!). The gameplay is a little simple, but I read that this is a proof-of-concept, so I am interested to see how it evolves from here! Good job~