Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Giant Axe Games

33
Posts
6
Followers
5
Following
A member registered Oct 25, 2017 · View creator page →

Creator of

Recent community posts

Thanks for playing, glad you liked the ambience. I am looking into improving the levels so that you  don't get boxed in too easily.

The grid based movement is indeed vital to the behaviour of the monsters :) and it is indeed based on Crypt of the NecroDancer.

Thanks! Glad you liked it :)

Hey there, thank you for the feedback :) is there any suggestion you have to improve the controls? Maybe I can implement it after the game jam ended. 

Thanks! Maybe I should give it a try to get it running on a gameboy for real :D

Thank you! Great to hear you loved the game over screens :)

Cool game, loved the visuals for the dungeon. Though as moori said I was mostly looking at the minimap as well :)

Maybe make the minimap something you can find in the dungeon, and add some spooky sounds when entering a certain tile for the first/fifth/nth time :) that would be a cool addition for spooky dungeon exploring to me!

I really liked the puzzle mechanic, I think this concept deserves more time to create cool levels!

Thanks for the feedback! So glad you loved the flashlight feature!

Pretty cool that you actually used a GB Camera, full score for Gameboy Soul :P

Game visuals also give me a Donkey Kong Land vibe with the details in the assets, cool art concept overall.

Not a clue what was going on but I got to play a claw game, added it to my WIP list to follow where it goes :)

Did you  make use of the codes that were whispered to you after completing the levels? :)

I do have the request to not show the battery text each time on my list for improvements, so at least that will be covered :)

To start: if someone is having trouble clearing the big jump, you have to boost jump by pressing and holding jump and then pressing and holding attack.

Other than that, I liked the art, the story is not something I'd call spooky but the idea of reflecting on the damage done is good :)

Fun puzzle game where I need to figure out a dynamic path while being punished when making a mistake. Was able to complete all levels. 

Cool game, a lot of content and good storyline as well :) good use of the colour palette changing, only would have the transitions turn to black colour instead to ease possible eye strain a bit.

Cute mini game!

The level is a good example of how to guide the player into the controls without using any text :)

Cool concept, plays like Crypt of the Necrodancer. Love the artwork, theming and battle mechanic though it took me a moment to figure out how to properly play (probably just me not reading text).

Maybe interesting to have a small tutorial sequence where you show the direction key instead of the music note when unlocking a new character. Then the player knows what the action does and to which it is mapped.

Thanks for the feedback, I'll add a flag for text that has already been seen after the jam.

Cool idea to keep the player occupied with the baby, the music itself was a bit annoying but when I triggered the spooky event the silence was genuinly scary.

I would've earned 47 out of a possible $45. 

Thanks! Awesome to hear that you loved my game.

Are you ok with me framing your review? :P

Sad that I can't play the game, looking forward to when the fixed build appears :) 

I love the cat and the pumpkin, they look like a great starting point for the idea you had :) 

Buddy is so lonely on the moon, the scariest situation to be in. Glad you submitted the project :)

Thanks for the review!

I wanted to have the experience of an old no battery cartridge game, so that's why I made it that way :) maybe I could add lives to balance it out for a next game jam.

Good to hear that you loved it! Added the code input to give that good old "no battery cartridge" feeling :) 

Great to hear you loved the lightning effect!

I'll take that into account for the next game jams :) I based myself off of some old gameboy games that had no battery and kicked you to the main menu when you died. I think the fade setup could also be sped up to make it less annoying :D 

Glad you liked it!

Great concept, I think it might have been a bit easier to play if there were a lot more beats to hit and the music track with the beats could move a bit slower or have a bigger icon to make it somewhat easier to hit. Maybe a future feature is to make the hit area for the beat smaller as difficulty.

A good reference would be how Crypt of the Necrodancer works :) 

Thanks for the review and the feedback! I'll take it into account for the next game jam :)

awesome game, great level design, protagonist and enemies are well designed, loved the way to defeat ghosts.

Looks great, I did not expect to have to hurry that much in a game like this :P

great game, hit 26 candies first try. Loved the minigames.

Tried running it but sadly the game closes immediately.

Thanks for the review! Glad you loved the flashlight mechanic and the dithering :D