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Ghomanimation

15
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32
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8
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A member registered Apr 01, 2023 · View creator page →

Creator of

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very funny heartwarming relatable social horror, go bi lesbians

Evil snail pottery go !!!

(3 edits)

10/10 would eat the rich

Doing the work

reached 59 without a single mistake, messed up the potion for 60th patient twice, tried to salvage it, spammed syringe because I didn't see my money go down, now no one is coming to my hospital and I'm slowly dying of insanity :(
cute lil jam game :)

I kinda felt bad going against every emotion/character, most just went clearly overboard with their thing but I did have to retry >>><<< because without context they just seemed reasonable, like I just wanted to stay friends or something with ash
I think that's a good thing :)

(1 edit)

Sorry for the inconvenience, this particular instance of the bug was very consistent and unique to 0.2.0, caused by modifications in the draw pile code, it should be fixed in the current versions of the 0.2.0 downloads

haven't encountered or seen reports (if it's a 0.2 specific bug there could just not have been enough testing yet) but now it's noted, if you have more details that'd be helpful, thanks :)

Thanks ! practical options for the deckbuilder are in the plans

and that discord link is consistantly annoying, is it working now ?

Lower-demand version is in progress
I have renewed the link last time it went out and discord shows it as valid, renewing it again anyway, it should work

the lack of 'press longer to jump higher' really hurts, the character also falls a bit too fast and the camera follows them down way too slowly, moving left or right in platforming sections is so sensitive it's scary to hold directions down, as a consequence of that the thorns are way too easy to collide with, and some sections are leaps of faith

Ok I'm gonna be a bit harsh but not excessively since this isn't supposed to be some big project and some problems might be due to the course idk
Right off the bat the platforming does not feel good, I'd recommend watching a few videos specifically about platformer development tricks
Also a big thing is having to replay the entire intro everytime you die, I did it once but after unfairly dying to thorns the second time around I just dropped it
Two problems that would easily be fixed with playtesting

But it seems like you're early in your game development journey so absolutely keep at it !

Thanks for the feedback ! I'm already working on a nice diegetic deckbuilder screen and improved readability features that will all be included in the first update and I'll make sure to adress your points :)

cute little game, but sometimes the level design just either requires you to die or softlocks you entirely (checkpoint in the bottom right), could use some coyotte time and a general rework of the jumping

(1 edit)

7.8 / 10
IMF 2 introduces needed updates and a gorgeous new view of the table, but a clearer view reveals its dated holdovers

gorgeous details
post-game content
some smart updates
- too much waterborne
- too many explode bots