If those points are transforms 100% :)
GeriBP
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The bone aspect of the asset moves transforms. So it can work with 3D bones or with transforms in a hierarchy. This means that if your 2D bone solution relies on transforms it will work. Otherwise it won't.
That being said, the next update that will drop next week has a big rework and improvement on the bone system. So it may be worth waiting till then to implement it and try it in your project.
When editing a project it changes name and password.
I have several restricted projects with a password for internal testing with my team.
When I press edit project on one of these projects the name, link and password changes automatically. It's really frustrating.
Does someone know what's going on?
Thanks in advance :)
https://geribp.itch.io/epic-fires
Epic Fires is an all in one solution for your project fiery needs. It includes 48 premade fire prefabs but what makes this asset unique is it's extreme performance and the flexibility of the included fire shader.
All In 1 Sprite Lighting is an all in one solution to include lighting to your spirtes and bring them to life. It also includes includes 8 combinable effects and a 1 click Normal Map creator.
You can try out the demo and get it here: Itch.io Demo Link
All In 1 Sprite Shader is an all in one solution to include cool popular sprite and UI effects to your project in the easiest and fastest way possible.
You can try out the demo and get it here: https://geribp.itch.io/all-in-1-sprite-shader-demo
Very innovating and fun. Really enjoyed the difficulty curve and the artstyle.
Couple feedback thingies. Although I really love the Mii artstyle I think that a more bright, happy enviroment would have been more fitting. Also some kind of non text tutorial would have been better. But hey, this is me getting picky. I really enjoyed the game, congrats ;)
Wow, very very impressive game. I have no idea how you managed to make so much art and put together so many levels in so little time. So congrats for that!
The game also looks amazing and is very well thought out. The only thing that I would actually change is the initial tutorial video. Instead of playing that long video before starting to play I would split the video in smaller chunks and only play the chunk that is relevant to the next stage. Otherwise it is a little bit overwhelming.
Anyways, this is only a minor detail, great great stuff!