Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Geckoo1337

267
Posts
14
Topics
186
Followers
49
Following
A member registered Aug 30, 2015 · View creator page →

Creator of

Recent community posts

does not work

Thank you for this first feedback and your kind words. I really appreciate any help

(2 edits)

Hello itch.io community. StarDust is a project which at first was an attempt to create something more or less similar with the main gameplay of the game Scanner Sombre. Using the solid VFX particle system under Unity, I can generate millions and millions colored dots in game. The depth is rendered by a spectral color palette. Technically, the main gameplay works well as expected. Now I am creating a background story integrating the video feature which is cool. I added many features in the game in order to modulate with the depth, the ray amplitude, the patterns, etc. Try it if you like exploration and weird renderings. Share your feelings. Thank you for your interest. I wish you the best

PS : at first, this project was my entry for the 54th LudumDare session. Mood #4 and Graphics #6. Since this first release, the project has been updated many times.

https://geckoo1337.itch.io/stardust


Mécaniques intéressantes et esthétique soignée. Ce début de projet a du potentiel. A suivre avec intérêt. Bon courage

StarDust - Colorful Exploration game. Demo available

(1 edit)

Interesting project under Unity - with amazing music and some incredible animations which remind me of the old movies with stop motion monsters. Not a game - better than a simple track. You made my day. So cool

Berg!

What a quick response! I made this game with an unique idea - is there a way to create a solid game without any collider or physics (rigidbody, raycast, etc). As we said "Math is everywhere" - and in this project there is only mathematics. The main gameplay is easy to understand - we have to roll cube(s) in order to reach some goals. Some tiles are colored and the cubes' faces must fit with them. The 55th LudumDare chosen theme was Summoning - and I tried to create something more or less relevant. According to this release, now I am working on levels - the best part. Music by NightDriver - Goddess model by Ida-Faber

(1 edit)

May I propose that you play and record my game Virtual Church of the Digital Goddess - my entry for the 55th LudumDare? It's not a little game, but a solid puzzle game with an unusual gameplay. Maybe too hard for noobs. Thank you for your efforts in order to help indie dev. I wish you the best

https://geckoo1337.itch.io/virtual-church-of-the-digital-goddess

Hello. A few years ago I participated in the Racial Justice for Equality bundle - and I really liked to add my game into a bundle which helped people. It was a cool event - and I would like to repeat this experience again. I see that actually there is another bundle for Palestinian Relief, but obviously it's too late to add another project. So I am wondering where in this forum I could find clear informations when someone proposes a bundle. I missed some bundles for this reason. I did not see them. Do you have an idea? I wish you the best. Bye

Really good game with an astonishing mood. It reminds me of my old PS1 and some games like ResidentEvil (the first). The main aesthetic is gorgeous. I really like the work on the background sounds. However I have some bugs especially when I am in the water with the corpse. I had some difficulty coming to the surface. Also I found the crowbar, but I cannot open the next door with it. Overall a really good experience. What is the engine under this development?

However I have to say that for a first release, it has a good potential. I will be happy considering the next. I wish you the best

(1 edit)

Good game. The best part is the graphics which deliver a fun and creepy mood. I really appreciated the pseudo-voice acting on the phone. The main gameplay is clever, but I would like something more clear. The tutorial is looong, but at the end I am not able to do something in order to proceed. I have understood how to swipe the different screens (un)plugging the features - but what am I supposed to do in order to progress? Ok for the digit code, but what more?


Finally I gave a second chance to your game and I finished it, but sincerely I had no clue what I was supposed to do. I had two digits - and I cheated trying to find the third... Done :)



(1 edit)

Thank you Florian for your good work. I use your track Neptune in my latest project. I really appreciate this quietly mood and it fits with my game. Try it if you want. I wish you the best
https://geckoo1337.itch.io/stardust

(6 edits)

Don't ask me about the cat. There is no explaination. This is just a test for video inside a hologram :)

(1 edit)

Great work. I had fun playing. I really like the main aesthetic - something like XIII, but even better. The controls work well as expected. Cool engine. The mood is so good. However it is too easy to play and defeat Hitler

(1 edit)

Hey. Thank you for your help. I will test it soon in my new project - and I will let you know if it works as expected. I wish you the best

PS : tested and approved. Some FX are amazing and really useful. I love them. Thank you :)

Thank you for your answer. I just understand that you are Terry Cavanagh. I know your games. A few years ago I made something like SuperHexagon. Take a look at this project. I wish you the best

Toute mes nuits résumées dans un seul jeu. Thank you for this cool entry. A really good use of the theme - and a clever gameplay. Really well done. However I would like more time at the end (game over) just to read my score. It comeback too quickly to the menu. Thanks

As usual I'm in :)

Et je serai très heureux de considérer ton entrée. On garde le contact. A bientôt

(2 edits)

As usual (and as usual I use these words - as usual) you made a solid entry - a fun game with clever gameplay for a minimalist aesthetic. No matter what you do, each time it seems like something new - pushing the Pico8 limits. Well done

Thank you Daniel for your answer. I bought your asset in a bundle which has been released 3 years ago - and today I need it for an URP project. I understand that you are busy.  With patience I wait for your next answer - or a new release. I wish you the best

Is there anybody out there?

Is there anybody out there?

Thank you for this first review. If I broke your brain, I am happy :) If you can reach the end, let me know

Hello. I am trying to add these FX in a project URP, but I have a strange error message which I cannot fix. Do you have any idea what it means? Thank you for your help

You can only call cameraColorTarget inside the scope of a ScriptableRenderPass...

Hello. I have a problem with your asset for URP. I have this message : You can only call cameraColorTarget inside the scope of a ScriptableRenderPass...

What it means? Thank you for your help

(1 edit)

Amazing project which reminds me my old Atari 2600. The controls work well as expected and I love the minimalist aesthetic. I would like to know which engine you used creating your game?

Hello. It's true. There is a problem with international regulation. I cannot pay for this game, living in France. However there is no regulation with Ukraine - only with Russia. Paypal supports people in Ukraine reducing its fee for them. I cannot clearly say what the problem is, but his account is blocked. You can ask him directly in order to know what it means. Maybe he born in Russia and he's Russian citizen

(2 edits)

A really well made game about recipes from the past. I really appreciated the videos with socks which are hilarious. The main idea is clever - travel in the past in order to get some recipes. I had fun playing. The main aesthetic is a little bit too disturbing, but gorgeous too. Some parts could be improved (I think about the camera movement in the maze), but all works well as expected. Thank you for this strange travel. It deserves more good ratings

PS : Those who invented fire were not vegan :)

Impressive mechanics - and clever gameplay. I know you because I rated some of your entries for LudumDare, but this one is really amazing. I have no clue how you made it, but I love it. Well done. I wish you the best

Well done. Of course, it reminds me of the great Choplifter game - the same feelings playing. Love it

Impressive framework. I made something more or less similar with many restrictions but using C . Well done. I wish you the best developing your amazing framework

Nice little game. I used the word "little", but it is not a criticism. In fact, GiveMeStrength is a poem - something without any pretension, but which gives us the desire to meet people, interacting with others. I really like it. This game made my day. This is exactly what I expect from a game. The main aesthetic is minimalist, but with great animations. The music is beautiful - something ethereal and quiet. Thank you

Impressive game. I love its aesthetic. This is an old entry for a LudumDare session (compo entry - code is required). However (and respectfully) I did not find the source code? I would like to take a look at the main mechanic. Is there any way to get it somewhere? Thank you. I wish you the best

(3 edits)

Metal Slug sequel. Very impressive work. I have never seen such beautiful pixel art like this project. The main gameplay works well as expected - and playing I feel all those vibes which I have known in my arcade rooms when I was a teenager. Well done. I wish you the best

(1 edit)

Really good FPS which reminds me of another game - BoxLife. I am surprised because I found your game recently and I don't remember it when I participated at this 43rd LudumDare. The controller is a little bit too weird and I think that it could be improved. The main gameplay is clever and I can imagine how hard it was to correctly create the unique level without any way so as to break the rules. The main aesthetic is gorgeous. It deserves more ratings :) Thank you for this good game. I wish you the best

PS : I downloaded the source code taking a look inside. I increased bullet velocity and I have modified some parts to get the game in fullscreen. Funny cheat :)

Is it Turing complete?

Thanks for the answer. Maybe soon :)