Oh, it's not showing an option to go else where?
Thanks for reporting!
Oh geez, thanks for letting me know, I'll check into those bugs as well. It can be a bit difficult to account for all the things that might happen, sorry about that.
As for the other good ending;
Don't obey orders.
It's dangerous to go alone so take weapons, and maybe don't go alone?
Maybe check the fridge a bit? If you have to venture outside it's best not to do so on an empty stomach.
Yeah, so most options do kill you, that's true.
I'm just trying to recover the source code so I can fix what's broken at the moment, but I'm a bit worried I'll need to just remake it from scratch and fix the bugs.
There are only 2 ways to survive, and I can tell you how to get them if you like, or I can give more cryptic hints. :P
I finally wrote up my post-mortem on my blog: http://www.gameovertures.ca/2016/01/libgdx-jam-ret...
In summary: great learning experience, both in terms of learning the basics and features of the engine and for reinforcing important lessons about planning, design, and best practices in programming in general.
Please give it a read if you have the time.
Submission has been made to the jam. Sometime over the course of voting I'm going to write a comprehensive post mortem of development. I'm happy with the amount I learned about libGDX and will be using it in future, but I'm not particularly pleased with how I didn't come into development with a strong design plan in mind. The result has been a mess of code that became more and more difficult to expand and modify as the jam enter "crunch time". I did however get to make a lot of assets using new tool I acquired over December and I'm very pleased with how my skills have developed.
All told, great learning experience and I'm happy to be getting a new tool to use for development. Maybe I'll be lucky and get a T-shirt. :)
Added Motion Controls using the accelerometer for the Android version, defined and implemented some interfaces, and created the Shot object for non special weapons firing. I'll be tweeting screenshots and possibly the soundtrack from soundcloud if it's far enough along this weekend so I'll be sure to link those here.
After neglecting my dev log a bit, here's a big update:
Asset creation has taken up the majority of the time developing the game thusfar. I have several chiptune songs composed for the game and a number of assets drawn up including some spaceships and widget skins.
In code I have menus and some interfaces to define behaviour of the various game objects.
Over the next two days I intend to program in the templates for how the actual playable levels will work along with success and fail states.
Hi, I'm Adam, I'm an indie developer and this will be my third jam on itch.io.
Previously I've only posted text adventure games and I'm very much looking forward to completing something more ambitious this time around. You can find me on twitter @AdamBoyce4
Best of luck to everyone!