Oh thanks for sharing your gameplay 🙏
gameking000
Creator of
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Great game for 72 hours, loved the visuals and you had some sound and music which is always a good thing. While this feels like a puzzle platformer, I often felt like the puzzle part was too easy making it just the execution of the platforming, so great concept though with could be executed better. Overall a very solid game.
The game is very slow, I only played for 20 minutes and I didn't see anything new or special since stage 1. Increase difficulty, introduce new enemies, new upgrade options (you do have them but they take way too long). Art and limitation use are fine though I prefer games with a mechanical use of limitation.
The visuals are great, though music would add to the experience. Sadly I had to quit the game, hitboxes are weird and the game is barely introduced (like is there a way to stop automatically dying?). Maybe I didn't get deep enough into the game but the limitation isn't really used. Though I feel like you are great on the art side so maybe try going in a team.
Thanks, also don't worry about score limits I designed it so it is pretty much impossible to get a perfect score when you are a human being as people can't merge and craft at the same time, people have to make choice for sacrificing and manage too much in general so play will never be fully optimized.
Man thanks for the amazing comment, also since you are interested in the design I used iterative approach. I first started with basic linear progression but that didn't really fit the game I wanted something that become more chaotic as you progress. So I added insane upgrades at the end like madness that require a lot of money, I made sure you didn't get the upgrade too fast to ensure the player didn't get exhausted or overrun by everything that is going on. I tweaked it till on average I had 1 minute of madness which felt the most balanced, though there is probably some people out there that are better at my own game. Play testing was the largest part of my development since the majority of mechanics were easy to implement and my art skills are limited so I also didn't have to use a lot of my time there.
If there is anything I can improve also let me know I feel like the first few minutes are slow, though I'm not sure how I would improve that without breaking my current design.