Hey, thank you for playing our game. We appreciate it. Your bug is new to me, but i gotta check it out. Probably something when the window loses focus or something. And i gotta admit, the door mechanic isn't the most innovative, but we weren't really happy with the theme to begin with (felt awfully restrictive). So we are quite happy with what we have. Again, thanks for the critique.
g0ldent0y
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I told our sound guy countless times how good his music is, esp considering he only had one real day for it. And you know what... he still downplays it. I will make sure to forward your comment. Maybe we can change his mind together ;) And yeah there is a hard limit at wave 10 now and it kinda bugs out (you were supposed to go back to the credits screen), but thats mostly due to the time constraint. Thank you for your comment, we appreciate you playing our game very much.
https://itch.io/jam/brackeys-11/rate/2535898
hope you have fun. I make sure to rate and comment on your game
Yeah, added features like bosses or a better win condition would have been really nice. But we scaled it according to our time, and we are proud we managed to get everything we planned in the game. Its quite expandable and bosses, more weapons and upgrades could be implemented very easily if we expand on the game further. Thanks a lot for playing.
What an interesting idea. I love it. One complain though, everything was really tiny, like im old and my eyes arent as good anymore, made it really hard to play for me . I get why it had to be that way, otherwise you couldnt fit all the windows on the screen, but scaling everything up by 2 and having the windows closer together with no border would helped a lot. Other than that, the concept is really cool, artstyle was consistent, upgrades were cool, sound was fitting. Really good and unique game. You should be proud.
Nice. I would love for you to play our game https://itch.io/jam/brackeys-11/rate/2535898
Gonna go on a rating spree today. Post your game, play/rate my game, and i will play/rate and comment insightful critics on yours. Love ya all. https://itch.io/jam/brackeys-11/rate/2535898
Holy. This rocks. But i would love to have a better control scheme including a mouse. Was kinda hard to dodge and also do enough dmg, since you alway shoot in your move direction. Mouse look LMB shoot would help a lot. Otherwise, the game design is tight. Really good entry to the jam. A bit light on the theme though. Dont forget to rate our game ;)
I rate your, you rate mine ;) https://itch.io/jam/brackeys-11/rate/2535898
Good rogue like. Battle was a bit trivial after i got the bow, and a map would have been really be helpful. Also it could use some more incentive to just go further. I got all items quite quick. I quite liked the visual presentation. Some more interesting enemies would have been fun. But for a jam game, its quite a complete package.
I quite like the idea. Its a neat little concept that i could imagine could be expanded upon (think Stardew Valley but as a bee). Collecting the pollen from the floor was a bit tedious, since the interaction range seemed to short, at least my E key didnt work as i would have expected it. Movement was a bit slugish, but i like the idea. What i missed most was SFX, it really needs some to push it from ok to good. Overall, still a neat little entry to the jam. You and your team should be proud.
I try yours and you try mine. thats the deal. https://itch.io/jam/brackeys-11/rate/2535898
The combination of 2D and 3D is a really nice idea and i always dig games that do it. Though i gotta say there is still some polishing to do in terms of visual presentation, some lighting effects go a long way in games with this style. Gameplay felt a bit clunky but was overall ok. I really missed a crosshair in the 3D sections (or it was just barely noticable). Sometimes there were some hit registration issues (enemies didnt take dmg despite me clearly hitting them). Overall you should be proud with what you did. I hope you keep your promise to play all games that rated yours ;)
Glad to hear that you remember my entry, i definitely remember yours too. It might make you happy to hear, that i still work on a full title based on the core concept of last years game (though i changed it quite a lot, its now more an action oriented top down action RPG where your moves are executed to the beat, i completely removed the sequencing your own shoots part),
Thank you for playing my game. As i said to Clement, i planned on a better progression system initially, where you unlock key words as you go, to better familiarize you. But i had to downsize a bit during the jam due to the time constraints. And yeah i think i noticed the bug with the color system too. Havnt looked into it yet. So far you are the only one that noticed ;)
Hey Clement. Thank you for the kind words. I do also think this idea has some potential, but i dont know if i plan on expanding on it. I was happy i could finish it during the jam. Originally i planned to include a better progression system (unlock keywords as you go), distinct boss fights (like they use a specific deck you can then counter) and a few more keywords. But as usual the time as a solo dev during a jam is just to limited :D Still i feel like it is at a pretty good state for a jam game. Nothing is missing from what i deemed important.