Only once you're interacting with it (press down arrow while standing atop), backspace should clear!
Fuzzyzilla
Creator of
Recent community posts
It would be fun to explore further! Unfortunately the engine I've built here only works for cuboids. The transformation matrices for how gravity changes on every edge were also calculated by hand, so that would get mighty tedious very quickly for any shape more complex than this! I had considered revisiting this project but using arbitrary meshes as the level and letting the computer do all the hard work of figuring out how the physics should work on those surfaces... Maybe one day!
https://github.com/Fuzzyzilla/Holonomy
Here you are! :D
I believe this is the most up to date version, including the post-jam tweaks. The underlying core code and physics remain unchanged however. Enjoy :3
Amazing! Absolutely love this, well communicated design as not much tutorial was needed. However, I didn't understand why sometime my guards would shoot and other times they would be defeated. The game completely nailed the urgency and stress of the situation, I felt my mouse movements getting frantic as the assassin approached!
Full marks from me! This was really awesome, very good resource management. I love dragging the slimes around for different actions. A daunting tutorial, but the game was pretty easy to pick up! (Except for the fact that I somehow completely missed the goal that I wasn't supposed to defeat our protagonist..)