Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FuruDBat

56
Posts
10
Followers
A member registered Sep 27, 2020 · View creator page →

Creator of

Recent community posts

Clear goal, animation and mechanics works, solid work.

haha I love Pizzeria syndicate back then :D , but it’s more inspired from Potioncraft.

I plan to finish the main game loop after the Jam and holidays, didn’t have much time to work on this jam :(

Goal is to collect parts from the Junkyard, assemble weapons (with the help of blueprints) and sell them, like in Potioncraft. The assembling is very open and you should be able to craft all sorts of weapons like swords, axes hammers and even smaller weapons like daggers and throwing axes.

Core Mechanic is crafting from specificity item parts like sharp-blades- or blunt-rock-item-parts to combine different types of weapon-parts and satisfy the customers wishes.

The idea was to sell the weapons in the shop, you can assemble all sorts of minecraft-inspired weapons.

The Junkyard didn’t work at the last minute :( , My goal was to generate item parts in the junkyard, collect them, build weapons and sell them. Item part would have different rarity and different sell value.

I really love the idea and art style.

This can be something fun if you add more farming- and auto/idle-mechanics … like your goal is to make a Self-Sustainable Terrarium with ecosystems etc.

Very simple mechanics, would love to see a more “upgrade-able” dam like tools, “better teeth” and more challenging obstacles or speed-up water flow.

Love the beaver and idea.

The physics are so janky I love it, it’s simple and fast to build, really good for failing-fast and trying out new stuff. Graphics reminds me of some older SNES games, good work.

Very Simple and with the “Action Hero” Aesthetics it’s gives me a warm nostalgic feeling

(1 edit)

yeah that’s a bug I wouldn’t fix last minute ^^ … it’s get crafted, but the weapon rack didn’t display it and I also didn’t had the time to implement the drag&drop in the shop to sell it

You can drag&drop items from the Inventory (right window) to the crafting table (left), right click to remove the items from the table.

We plan to keep working on this little Project and are polishing the mini games; add some counters, cutting multiple vines, … some more polishment and adding NEW mini games

We are working on some fixes, after the jam, one of them is cutting more vines at one :)

Very fun, once you get into it. There is a lot of anti-aliasing going on there, sometimes the text is hard to read (at least at the beginning).

  • Oh it has save stats, that’s nice

The controls feels great, had fun jumping and moving around with it. Great color palette, reminds me a bit of some 90s games.

I love blasting through the cars :)

Could move the “Skip Intro” from the options into the main game and just hold click to skip.

The hit boxes are very unforgiving and I got stuck between the cars a lot :D

Love the cat sprites.

Text can be hard to read (even in fullscreen), font color and anti-aliasing can be changed. make the font bold and use contrast colors.

Great art and sound, music is very fitting.

Some skill base improvement can be made, just spamming going faster seems like enough. Adding moving platforms can make it more difficult.

Echolocation has some potential, like adding a mini map (top) and using echolocation on demand (RMB) to look platforms and obstacles ahead like a fog of war.

Art and sounds feels very retro, love it. Great enemy design.

Some better sign for low mana would be nice, like a audio clue. Controls can be improved, like holding RMB and keep moving.

We had this first, but also some problems with the cutting mini game, it was the last game to implement, can the cutting can be improved, for sure.

Our idea would be add Items in the game and something like a “machete” for cutting all vines at once.

Love the Farming aspect, growing and or even breeding faster and stronger crops for your race would add more depth.

Expect to the Rot, Player would experience some crop diseases or the need for a scarcrow, has a lot of depth potential there.

  • Love the art and the intro

The limited scenes makes it very clear what you can do in this game, transitions can be a bit faster, you can also add a Hotbar for switching scenes quicker, with that you can an Icon to make it more clear what you can do at a scene … or add an sign with “SHOP” on it.

Very nice speedrun mechanics with the ghost and quick restart. Animation is good and give a good sens of speed.

grappling hook can be a bit difficult, a doted preview line for the grappling hook with the mouse position can be a good QoL, so you don’t have to think about it and just go with flow of the run.

Thanks for the feedback, we plan to make some more mini games, just to learn more godot.

A new Level design with that view would works great, more detailed sprites can be used … an other good view would be to put the enemy in the background and the play is running down like in some Crash Bandicoot levels, you would see the enemy coming closer.

Super fun game and has good Level progression, colors for the elements works and you see every obstacle and boost.

games works great. It’s fun to play and you want to play more and try again. The view of where the raiders go is a bit hard to see. Graphics and audio are on point, run great in browser.

Presentation is top, love the camera movement, animations and sound design. Simple controls, good ready period when you need to press the mouse button and see what’s coming next. The police is brutal in this game :D

Awesome 2-bit art style, love those little Pico8 games.

Very neat idea with the time loop and the escape of it, a lot can be done in one map by changing things around while progressing the time loop. Colors are well chosen and good used for highlighting things

Love the idea of the controls, “carrot on a stick” … very interesting integration of the carrot with the environment so must “dodge” the platforms and think where you are going.

Very hard to control and the camera is a bit fast for my viewing. Art and effect are well done.

Moving other cars away are super fun :P

Very good Art direction, it’s super fun with the speeding and the shop progression adds a little bit more depth.

Super good mechanics.

Love the art style, this can be a very good kids game learning about the environment, but I guess helping Otje’s dad is also fine :D … even if those are not the papers he wanted :P

Can also be very good little Wimmelbild game <3

A bit hard to control and the player character is a bit jittering and for my taste a bit to small and hard to see, but the minimal choose of the colors and dark background make it very clear what every entity is.

Also awesome music, fitting.

Awesome presentations, love all the hint like arrows, animated cheese, audio clues, everything is use full when got chased by a cat. Sound and environment fits very well.

Love the isometric maps, good choose for this type of movement.

Great game. Lovely Art and sound, everything put well together.

  • Sound Settings in Main Menu
  • Scene Transitions
  • Even silhouettes when behind the tree, good QoL

Overall, good punishment and some extra things like a pause menu are always welcome

Good color choose, font and everything is clean and readable. Nice particle effects. The controls are very simple, yet a bit hard to master. Good little game

Overall a very good idea and usage of the theme. Controls can be improved, like usage of a mouse-while (scroll -> magic selection) or 123-keys for magic selection (for making it more intuitive).

Thanks for the feedback, ZXC would also be great.

The keys was a last minute change and for sure needed more testing and polishment, we don’t want to make the solution to obvious with WASD and avoid arrow-key to avoid browser-scrolling-problems.

Reminds me a bit of Iron Lung, good job.

Neat presentation, very fit together. Keep playing it, was a bit changing. Theme was used very losely, maybe a chain in-between the items would help ;)

Super fun game, well polished, good thing I can switch characters fast with the mouse. Good twist on the survivor genre and everything else is also there: updates, progress, harder enemies. Solid art and UI.

Most fun was the graphics and exploration, bit lack of polishment, fall through the floor when going into some wooden door. controls can also me improved, you can use SPACE when in cutscenes, so you can keep your hand on WASD.

Overall solid presentation with the title screen,color palette and characters.