Clear goal, animation and mechanics works, solid work.
FuruDBat
Creator of
Recent community posts
I plan to finish the main game loop after the Jam and holidays, didn’t have much time to work on this jam :(
Goal is to collect parts from the Junkyard, assemble weapons (with the help of blueprints) and sell them, like in Potioncraft. The assembling is very open and you should be able to craft all sorts of weapons like swords, axes hammers and even smaller weapons like daggers and throwing axes.
Core Mechanic is crafting from specificity item parts like sharp-blades- or blunt-rock-item-parts to combine different types of weapon-parts and satisfy the customers wishes.
The idea was to sell the weapons in the shop, you can assemble all sorts of minecraft-inspired weapons.
The Junkyard didn’t work at the last minute :( , My goal was to generate item parts in the junkyard, collect them, build weapons and sell them. Item part would have different rarity and different sell value.
Great art and sound, music is very fitting.
Some skill base improvement can be made, just spamming going faster seems like enough. Adding moving platforms can make it more difficult.
Echolocation has some potential, like adding a mini map (top) and using echolocation on demand (RMB) to look platforms and obstacles ahead like a fog of war.
Love the Farming aspect, growing and or even breeding faster and stronger crops for your race would add more depth.
Expect to the Rot, Player would experience some crop diseases or the need for a scarcrow, has a lot of depth potential there.
- Love the art and the intro
The limited scenes makes it very clear what you can do in this game, transitions can be a bit faster, you can also add a Hotbar for switching scenes quicker, with that you can an Icon to make it more clear what you can do at a scene … or add an sign with “SHOP” on it.
Very nice speedrun mechanics with the ghost and quick restart. Animation is good and give a good sens of speed.
grappling hook can be a bit difficult, a doted preview line for the grappling hook with the mouse position can be a good QoL, so you don’t have to think about it and just go with flow of the run.
Thanks for the feedback, we plan to make some more mini games, just to learn more godot.
A new Level design with that view would works great, more detailed sprites can be used … an other good view would be to put the enemy in the background and the play is running down like in some Crash Bandicoot levels, you would see the enemy coming closer.
Most fun was the graphics and exploration, bit lack of polishment, fall through the floor when going into some wooden door. controls can also me improved, you can use SPACE when in cutscenes, so you can keep your hand on WASD.
Overall solid presentation with the title screen,color palette and characters.