Hello !
Sorry for the late reply. I currently don't have Internet at my home. So I'm at my mom's home instead ^^'
Anyways, thank you for the information. I'll take a look when I have the time !
Hello there. I think I need to explain to better understand the context.
First of all, the Android port of Sonic Advance is an old official software by SEGA released in 2011/2013. And the games on this page are presented as game mods. Not fan remasters.
Secondly, the frame rate is indeed terrible (running at 15 FPS). I wish I could fix this issue, but I'm not an expert at Java/Smali programming. I can only modify what I can understand in the game's code.
Wait... It demands access to "contacts" ? This is strange. I have to test it out.
Hello !
I'm currently looking for people who can make 2D games. I have a game that I wish I could turn it into reality, but I need competent programmers to do so. Since you are used to Game Maker, this is quite a good fit for me.
We can chat either on Telegram or Discord to better explain my game project. What do you think ?
Hello ! I see that you are interested in making music !
But the problem is that my game will be an arcade game taking inspiration from 16-bit hardware. The music has to use the YM2151 sound chip as the instruments.
Note that it's written "DefleMask or Furnace" next to the Sound designers criteria. These are music trackers capable of using the YM2151 instruments. So unless if you are used to trackers, I don't think you can help me.
But thank you for taking a look at my project anyway ! ^^
Hello everyone!
I'm here to announce a new game that I'm currently working on (The images down below are mock-up screenshots made by myself).
Office Trouble Starring Arvi is a 2D action arcade game taking inspirations from games running on the SEGA System 16 arcade hardware.
Take control of Arvi in the troublesome building filled with offices and obstacles to traverse, enemies to avoid and items to collect.
The goal is to reach the highest score in the hi-score table. To score big, you have to finish stages by collection the required amount of movie items and reach the exit door within a time limit for each stage.
If you reach 1'500'000 points, you'll be granted with a surprise!
Office Trouble is currently in concept phase. And because this is quite an ambitious project, I would need help from people who has experienced with game development. If you have one of those skills listed down below, you can leave a comment so we can discuss on Telegram or Discord.
HELP WANTED LIST:
POTENTIAL GAME ENGINE/ARCHITECTURE:
IMPORTANT NOTE:
Due to a lack of budget in place, I would prefer having a team who can work on this project for free. If you are interested for a salary, we have to make a discussion about it.
Hello there !
I see that you are interested in SEGA Master System development. This is quite interesting, because I'm currently working on a game taking inspiration from the SEGA System-16 arcade architecture.
If you'd like to know more, I'm happy to chat with you. I have Telegram, Discord and Skype. Also, I'm currently looking for a sound composer for my game.
Thank you for reading ! ^^
Interesting !
I like to see more characters like this. This makes me think of making my own OC based on this idea if you wouldn't mind ^^'
Also, your games (as well as a few others) gave the idea of making my own video game.
Anyways, good luck for your upcoming projects (I can't wait to see how this saga will end ^^')!
Hello !
It seems like you are quite confused about it. So let me explain how to modify the settings.sla file :
What you actually need is a hex editor software. If you modify the game files on PC, I recommend HxD, but there are other hex editors that you can use as well. The reason for using a hex editor software is to prevent the game from crashing when modifying the settings.sla file.
Also, make sure that the seetings.sla file should have the same amount of characters as the unedited version. Otherwise, the game will crash.
As for most hex editors, the readable texts are located on the right side of the software window. It's a bit clumsy to make modifications on softwares like this, but when using it quite often, I think you can get used to it.
Hello !
I just tested your game prototype and I think this game is quite good !
However, I have a lot of things to say about the game, because I have seen a few issues about this prototype.
First, the upgrade mechanic is fine, but it's sometimes not explicit about what we got after levelling up. We don't know if we truly have more speed or more attack range outside of the gameplay.
Next, there is an issue that if you choose 2 of the same level up, we won't actually level up. For example, I chose the "Sorcery Sphere", which gives me a Sphere that rotates around. But if I choose that same level up again, I thought that it will give me a second Sphere, but instead, nothing happens. Making that level up progress a waste :/
Finally, when we die, we go all the way back to the beginning of the game. No continues. In my opinion, this is quite unfair.
By the way, even though this gameplay-style isn't as original, I feel like this game may have some potential if you put more thoughts to it. In fact, I have a lot of ideas that may make your game not only a bit more unique, but also more interesting and enjoyable !
Anyways, I wish you good luck for your project and don't hesitate to contact me if you want ! :3
P.S. The music doesn't fit the gameplay objectively speaking, but subjectively, I think it is. ^^'
Unfortunately, I can't do much about this issue :/
Which is why it's recommended to play this game using BlueStacks.
I wish I could fix this problem, but I need an Android programming expert to see where the crash comes from. If the crash will be fixed somehow, the game project will be fully updated as the "Definitive Version" of the game.
Hello !
I just tested your software and it's a very good concept ! However, I just saw a few flaws on this software :
1) When clicking "Cancel" during a label input, the software just closes. As if it crashes or something.
2) On the PlayStation 4 controller, there is an assignment for the "Share" button, but not for the Touch Pad. Ironically, there shouldn't be an assignment on the "Share" button, because this button is used to open the "Share" menu of the operating system.
3) There are no assignments on the SL and SR buttons on the Switch controllers.
I wonder if you are available to fix those issues ?
Thanks for reading !