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FracBoi363

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A member registered Apr 25, 2020

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I'm pretty new to this reviewing thing, but I've been studying game design on my own to know what people likes and what makes a game fun, so I'm happy that my feedback is appreciated!!

(1 edit)

So, after playing through Vol.II, I noticed the improvements and like my comment on Vol I, I'm just gonna go through the points that I have opinions on

-Guns: feels better than Vol I, with a bassier sound and flashier visual effect.

-levels: I see that you took more freedom on the layouts, especially the final area. The textures kinda bugged out a bit on the ship, flickering and all that. Also the second area on the ship starts beside an enemy,  allowing the hitscanner enemies to take a chunk of your health away, Which I don't like.

-Enemies: You definitely reduced their damage on the hitscan attacks, which makes it easier to beat than Vol.I, also less fun since I just breezed through them. May I suggest making melee based enemies? just to mix things up

-Story: you put a bit more effort here than last time, with their integration with the gameplay, which I like

-Music: just like Vol.I in terms of quality

That's all I gotta say

Hope my opinion helps!

(1 edit)

Just found this game on a random chance, thought that I might give it a whirl, I understand that this is just some passion project, not a high budget thing, but to summarize the pros and cons: 

- Story concept: interesting, but not unique

-Guns: only 3 (understandable) and lacking that BOOM feeling, especially the shotgun

-Enemies: Lacking variety (understandable), Switch from hitscans to Projectile based, or balance the hitscan attacks.

-Level design: nothing much to say, It's not overly complicated yet not too simple either

-Music: Synthwavy, not  too bad

-Graphics: looks like Quake, with the metal walls and brown color pallete

That's all I had to say, hope this feedback helps!

now time for me to go to Vol II