Pretty fun overall, but definitely some problems throughout. I'd say the spike traps were the most noticeable, since every single death to those felt like a personal middle finger in the face from Dani himself. They're an unfair method to kill the player in a game where you're trying to go fast and can't notice them, they just don't really fit.
As soon as the sword throw was introduced, any melee attacks became meaningless because of how much better the throw is. Block seems to be a bit off, since it seems to be inconsistent on where and what it can actually block?
Some of the level design requiring you to barely make a jump by using the corner of a block also felt pretty cheap. Great visual and sound design especially for a jam game though, and the whole game overall had the fun factor down perfectly.
FPyrrhus
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A member registered Aug 05, 2019