Thank you! I can definitely see how this was a problem for the player, I want to make an update that is more rewarding for the player and not so frustrating.
ForwardSlashGames
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Took me a second to figure out that I needed more than one candle for that first jump.
I felt like the idea of jumping over the candlestick was neat, like the old nursury rhyme. However, would have been cooler as a runner. For example, if 'Jack' was nimble and quick and each time he jumped over the candlestick he got a tiny bit faster.
Great job and keep it up!
I thought that the majority of the art looks good, there are some mismatches but nothing is perfect. I wish there was sound, would be nice to hear some feedback for the character. Enemies were overlapping in a way that made it sorta difficult to hit them, would be cool if they would collide with each other so they don't all stand in the same spot.
I think what you have is a great start, for example if the skeletons are coming in waves they could get stronger every time a certain number of waves is cleared. Maybe a weapon drop or dash skill would be able to help the character build up with the game.
I don't think it's bad, but it doesn't feel finished. I'd come back to play it when it's done :D
Great job and keep going, this is pretty sweet so far!
I tried on Chrome, and had the same behavior. Here is the log:
It doesn't look like anything specific failed which is odd.
INFO: Initializing raylib 5.0 INFO: Platform backend: WEB (HTML5) INFO: Supported raylib modules: INFO: > rcore:..... loaded (mandatory) INFO: > rlgl:...... loaded (mandatory) INFO: > rshapes:... loaded (optional) INFO: > rtextures:. loaded (optional) INFO: > rtext:..... loaded (optional) INFO: > rmodels:... loaded (optional) INFO: > raudio:.... loaded (optional) INFO: DISPLAY: Device initialized successfully INFO: > Display size: 960 x 540 INFO: > Screen size: 960 x 540 INFO: > Render size: 960 x 540 INFO: > Viewport offsets: 0, 0 INFO: GL: Supported extensions count: 57 INFO: GL: OpenGL device information: INFO: > Vendor: WebKit INFO: > Renderer: WebKit WebGL INFO: > Version: OpenGL ES 2.0 (WebGL 1.0 (OpenGL ES 2.0 Chromium)) INFO: > GLSL: OpenGL ES GLSL ES 1.00 (WebGL GLSL ES 1.0 (OpenGL ES GLSL ES 1.0 Chromium)) INFO: GL: VAO extension detected, VAO functions loaded successfully WARNING: GL: NPOT textures extension not found, limited NPOT support (no-mipmaps, no-repeat) INFO: GL: DXT compressed textures supported INFO: PLATFORM: WEB: Initialized successfully INFO: TEXTURE: [ID 2] Texture loaded successfully (1x1 | R8G8B8A8 | 1 mipmaps) INFO: TEXTURE: [ID 2] Default texture loaded successfully INFO: SHADER: [ID 3] Vertex shader compiled successfully INFO: SHADER: [ID 4] Fragment shader compiled successfully INFO: SHADER: [ID 5] Program shader loaded successfully INFO: SHADER: [ID 5] Default shader loaded successfully INFO: RLGL: Render batch vertex buffers loaded successfully in RAM (CPU) INFO: RLGL: Render batch vertex buffers loaded successfully in VRAM (GPU) INFO: RLGL: Default OpenGL state initialized successfully INFO: TEXTURE: [ID 11] Texture loaded successfully (128x128 | GRAY_ALPHA | 1 mipmaps) INFO: FONT: Default font loaded successfully (224 glyphs) INFO: AUDIO: Device initialized successfully INFO: > Backend: miniaudio / Web Audio INFO: > Format: 32-bit IEEE Floating Point -> 32-bit IEEE Floating Point INFO: > Channels: 2 -> 2 INFO: > Sample rate: 192000 -> 192000 INFO: > Periods size: 2048 INFO: TIMER: Target time per frame: 16.667 milliseconds INFO: FILEIO: [assets/music/space.wav] File loaded successfully INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 2 channels) INFO: FILEIO: [assets/music/spaceloop.wav] File loaded successfully INFO: WAVE: Data loaded successfully (48000 Hz, 16 bit, 2 channels)
Thank you, I really liked the game it was based on from GTA San Andreas called 'They crawled from uranus' (which is a barebones version of Gyruss from 1983.) I have always wanted to play it with arcade controls so I made this :D
I appreciate your feedback and I can see why that would be confusing. Thank you for playing!
This was a fun game, it actually drove a bit of anxiety for me because I couldn't see what I'm really doing and the sounds and radar are convincing lol. I had fun fumbling around the maze trying to find the exits. The mazes are challenging too, this wasn't what I expected and it was really great. Good work!
Tried to get this to run, but it fails in the browser.
I have a long-standing rule against downloading compiled projects from itch, so I will take the images words for it. The image with the little ship zooming in the stars looks cool, conveys an image of speed. The enemies in the next picture are clear and obviously a threat. I didn't get to move around but I'm picturing something like asteroids which would be neat. All in all, I can't give a proper rating, I'd like to be able to play in the browser securely.
I love the 1 bit look. Moving around is smooth, doesn't feel too slow to me. I like the way the sword bats the shots back at the enemies, that was a really nice touch and a fun mechanic to play around with. The levels are spread out in a way that felt good too. I enjoyed collecting the keys for the doors. The boss was awesome too, his laser beam is really sick. Great work, I had a lot a fun!