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Foozle

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A member registered Jan 13, 2020 · View creator page →

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Added 1.1 to support normals export!

Requires "Normal" to be enabled under the properties tab -> View layer -> Passes -> Data -> Normal.

Then in the compositing window, you need to add a File Output node and connect the normal from the rendered layer to the File Output node.

Select the File Output node and change the label to 'Normal'. This will let us find and edit the output path which we will set dynamically with the python script.

The above is already done in the downloadable blend file.

Cheers

Foozle

that is related to the light effect add on. Please update it to the latest version you can download from the itch page and it should work.

Good Luck!

That is most likely because you do not have the latest plugin versions. Can you hit f12 to see the console and see what error it is logging when it tries to open it? Also make sure you have the latest versions downloaded of each plugin.

Can you go tell me the Version number you see in Addon manager for 3D Object Plugin?

Hi there - it opens for me, can you confirm you have the latest of each of the plugins required? If you hit f12 to view console and screen shot that would help as well.

Foozle

I tested and found the issue / reported to Kindeyegames / Mikal. It should be fixed now in the latest release just posted:
https://kindeyegames.itch.io/construct-3-cannon/devlog/800391/fix-cast-fix-shape...

Hello! Some common mistakes I see is people mixing shape cast result with ray cast result. Also mistaking how the collision filters work. Feel free to shoot me something over in Discord

You can simply credit the artist I commissioned this from for the collection: David (https://x.com/chroma_dave)

Enjoy!
Foozle

sure! Best of luck

yup! Too many life things came up. Will finish at some point 

(1 edit)

Hey Tommy - I’ll shoot you an email. I’m an experienced 2D dev looking for an artist to partner on a project with that I have been scoping.  You can check out my YouTube channel or itch page for various C3 content I have done. Would be rev share.

PS- awesome art!


Joe / Foozle

Thanks! I love commissioning packs from artists and sharing them- enjoy.

I dropped a comment for support! Your comment did indeed make me aware of it so I went and updated my assets.

Fully support this! I didn’t even know this existed until OP sent me a comment. Super important for game assets.

You can use however you want including commercial.  They are in the public domain under CC0.

nice! Funny enough Baldur pinged me this game earlier :) Yeah, I just like collecting / commissioning asset packs lol - they do the real work.

Cheers!

They are licensed under CC0, so feel free to use them commercially / however you want :)

They are licensed under CC0, so feel free to use them commercially / however you want :)

However you would like to use them, commercial included :) They are under CC0.

If you have Aseprite, you can always go and export at a higher resolution, or use any image upscaling tool with nearest neighbor and it should work just fine.  It was set for pixel art resolutions.  Hope that helps!

that’s hilarious.  One of the services I am using for authentication offers profanity checking so I enabled it. Mooshroom must be too edgy lol. Thanks for playing

Thank you and yes, I believe I have found most of the limits of C3's current capabilities in the world of 3D lol.  Lots of fun pain involved but was pretty pumped to get some of it all working.  Tons of optimizing still to do in order to make it scale / work.

Point noted on the movement speed! Thanks for checking it out.

Yeah, I had to even take out a whole castle which used to be between the mountains due to performance haha.  I will need to work on it for next round / optimize collision checking etc. since C3 is inherently a 2d engine.

I accept all extra stars.  Thank you!

Thanks! I put it in my description but full disclosure I already had access to the models, they are from Synty Studios if you look them up, they have great models.  The work on my side was figuring out the pipeline to get everything into C3.

Glad to hear the slow down stopped! I believe that the reason for not being able to make the jump is that in my current control scheme, the jump is too impacted by connectivity to the server.  I will need to change how I implement server syncing to keep some of these things consistent for players.

As others said, I loved the music and liked the layout! once I got familiar with the rope grabbing mechanic I was able to clear.  Really nice entry.

Had an issue with the obstacle / jump in the beginning but despite that I think you nailed the prompt.  Great colors and environment, looking forward to seeing future versions of it.

Nice job on this! Will be cool to see how you progress the environment in future rounds.

Nice meatballs! Enjoyed bouncing around in here.  Great art and bounciness to it all.  Will be a great environment to implement whatever the future challenges are.

Nice aesthetic and mood / location.  Nice job on keeping the scope to the task, I have a feeling it may help you on future rounds as you can probably implement a few different game styles from this setting.

This was great bud.  Very well thought out and executed.  Loved the gravity flying mechanics primarily.  One small item I would say is when you need your follower friend to jump onto etc is that he snaps / lerps into position faster so that the player doesn't have to wait.  The one point I really noticed this was when he was needed to jump over the laser horizontally.

One of the best entries, nice work.

This was one of the most unique entries.  Awesome job on it.  Total was a feature having to toggle spider in the tent :)

Awesome job on this!

I commissioned this work from the talented Baldur to be shared with the community.  He does offer custom work and can be reached on Twitter: https://twitter.com/the__baldur?s=21&t=FbZvQ-TtmGshl_X25cUHWg