Not bad at all for a 3-hour made game. Died twice for not reading the instructions. Finally figured it out on the third try when I realized the enemy looked kinda like walking bombs. Definitely my bad for not reading the instructions.
Floratoby
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Thanks. Yeah, I have to look into that bug. I saw that bug as well during development. I just didn't have the time to fix it before the end of the jam. I'll keep working on this game so it's more unique rather than its current generic mechanics. I think I'll add some deck-building features so players can choose which monsters they want to face first. Something like how LoopHero does it.
The color palette is just not it for me. It's all too dark. You should change the palette for the player and enemies to something much lighter so the player can see clearly what is going on. I think the shotgun disappearing randomly doesn't feel great. I suggest zombies dropping ammo instead to keep the consistency. The art is pretty good besides the color palette and a little adjustment in the game's mechanics would definitely make it feel better to play. Well done submitting!
The jump mechanic still needs more adjustment. It's a little too slippery and jumpy(?.) I was able to finish level one at least but it was just hard to move around. Maybe the blocks are falling too fast but I think it's really just the jumping mechanics. Also, often times I just don't know how I died. Other than that, I think it's a nice and simple submission that fits the limitation well. Well done submitting!
Wow, this game looks very polish, considering only a person did it and it only 3 DAYS. Well done dude. I love the rogue-like aspect of the game, but one thing I really love the most is the ART! That bad boy looks awesome! Ctulhu battle was nice. I think it would be nice if you could put a little description about what the enemies are like to kind of give people a hint on what combination to use. Maybe like this enemy is a battle maniac or something so I would think that this enemy would always go attack first or something. Anyways, that's just my thoughts. The game is already great! Well done.
I guess I was able to play the game first by clicking "Space." However, after reloading the game, I can't seem to get in anymore. Anyways, I think the art is very cute, and the SFX adds to it. The tutorial was kind of long tbh, so you might either wanna chop that down into pieces and distribute it as the player plays the game or just give out the controls, and that's it. Also, the terms is pretty small, I think. I couldn't really judge your game other than that since that's all I really played.
I'd probably never think about developing a mining game from this limitation. It just didn't come to mind, which makes this very interesting to me. Thinking about it, I guess all idle games are really just a game where you're stuck in a loop of building your economy until you reach a point where you can't even count the zeroes. Cool stuff! I loved the idea of making sure that there is enough gas to get back up, get to the shop, and buy more stuff. It's simple and fun for sure.
That was a fun lil' game. I can definitely reach 100k if I had the patience lol. I think an item that could help increase particle drops would be cool or something that could increase the power of gathering more particles per second like an idle game mechanic. Very unique art and the sound was really nice. Well done mate.
That was fun. Too many frogs to count cause #FLM. The star mechanic was a great addition. It made the game pretty interesting. I think adding a mechanic that could disrupt players from using the umbrella would be a cool addition to the game. The art was really nice. The background piece and game art fit well together. Good game.
That was very fun. The art looks very polished and unified with the design. I love the game mechanics a lot. I kinda wish you guys would put like a critical hit animation when the player finishes the sequence very fast or when the player hasn't missed a key for x times. That would definitely add some more challenge to the game and would help incentivize players to do better so they can have that nice and sweet critical HIT. Add a kaboom sound effect to that and you'll have a more exciting game. Anyway, that's just my opinion. The game is great overall. Well done making a game with a team. I think that's a great achievement. Teamwork makes dream work!