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Floratoby

120
Posts
2
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3
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A member registered Dec 22, 2019 · View creator page →

Creator of

Recent community posts

Not bad at all for a 3-hour made game. Died twice for not reading the instructions. Finally figured it out on the third try when I realized the enemy looked kinda like walking bombs. Definitely my bad for not reading the instructions.

Pretty slick game (no pun intended). I like the puzzle mechanism -- it's simple and intuitive -- and goes along well with the player mechanics. I feel like the hiding feature should be toggleable, so players can have more freedom of when they want to hide or not. Pretty cool game, overall.

Thanks. Yeah, I have to look into that bug. I saw that bug as well during development. I just didn't have the time to fix it before the end of the jam. I'll keep working on this game so it's more unique rather than its current generic mechanics. I think I'll add some deck-building features so players can choose which monsters they want to face first. Something like how LoopHero does it. 

Amazing feedback! Thanks a lot. I'll keep on developing it so I hope you'll stick around. I love people who can provide constructive feedback.

oh gotcha. It's all good.

Would you mind sending me their twitch name? I would love to hear their reactions and thoughts about the game. I appreciate you playing the game! Thank you.

Hey there. I'm not surprised that such a simple mechanic has already been developed into a game. However, the idea wasn't taken from there. I came up with it on my own after the limitation has been released. I would love to see the youtube video. Would you mind sending a clip? Thanks for playing!

I appreciate the wonderful feedback!

Yeah

I think the game is good. I just didn't like the slipperiness of the player as much. Other than that, well done!

Yo loved how the voice actress sounded like Sombra from Overwatch. The art is really cool and the story progression is pretty good! Good job for creating such a big game in just 48 hours.

That was fun. Aligning bullets to kill enemies was certainly a cool mechanic. Cool art and sound effects.

I watched the VOD. Thanks for playing my game! It was a really nice experience to hear you guys playing it. Glad you guys enjoyed it. It was not meant to be on display on fullscreen but I guess that didn't really matter since you guys were able to finish it! Thanks again!

Well, that was funny. Very fishy indeed! Love the art a lot. Are you gonna keep working on this game? If so, that would be nice. Would love to know about the fishy cat.

The color palette is just not it for me. It's all too dark. You should change the palette for the player and enemies to something much lighter so the player can see clearly what is going on. I think the shotgun disappearing randomly doesn't feel great. I suggest zombies dropping ammo instead to keep the consistency. The art is pretty good besides the color palette and a little adjustment in the game's mechanics would definitely make it feel better to play. Well done submitting!  

Takes a while to understand the mechanics but goddamn the art looks so beautiful! I was able to reach100 reputation haha. Very cool!

Very cute and simple game. Love the art a lot! It's pretty easy but gets more challenging when the ghosts start to move very fast. I suggest adding more spirits rather than speeding up their movement or both. Good job otherwise!

The music was quite nice. Nice and simple infinite runner! The used of the theme is quite cool as well! Good job.

Cool game. Love the art!

The jump mechanic still needs more adjustment. It's a little too slippery and jumpy(?.) I was able to finish level one at least but it was just hard to move around. Maybe the blocks are falling too fast but I think it's really just the jumping mechanics. Also, often times I just don't know how I died. Other than that, I think it's a nice and simple submission that fits the limitation well. Well done submitting!

That was hard. There's a block where I just can't reach it no matter how high tried to jump. I don't know, I'm probably just doing it wrong. The gliding was nice though and that art is pretty good. 

Didn't know what the goal was for the game. Is it to get those stone-looking things? It's kind of hard to get them since the movements feel so slippery. The art looks amazing though. 

Love the game. It has a good balance between challenging and easy.  It was pretty easy to pick up once I got the hang of it. Overall, I enjoyed it :D

Wow, this game looks very polish, considering only a person did it and it only 3 DAYS. Well done dude. I love the rogue-like aspect of the game, but one thing I really love the most is the ART! That bad boy looks awesome! Ctulhu battle was nice. I think it would be nice if you could put a little description about what the enemies are like to kind of give people a hint on what combination to use. Maybe like this enemy is a battle maniac or something so I would think that this enemy would always go attack first or something. Anyways, that's just my thoughts. The game is already great! Well done.  

That was very fun! I was able to finish the levels and the design is pretty clever! One of the best for sure. 

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I guess I was able to play the game first by clicking "Space." However, after reloading the game, I can't seem to get in anymore. Anyways, I think the art is very cute, and the SFX adds to it. The tutorial was kind of long tbh, so you might either wanna chop that down into pieces and distribute it as the player plays the game or just give out the controls, and that's it. Also, the terms is pretty small, I think. I couldn't really judge your game other than that since that's all I really played.

I died way too many times but definitely worth it. Great game, great art, what else is there to look for? This is well done!

The game looks great. The boss attack mechanic is very interesting. It's fun for a little bit since there isn't much to do. 

I didn't know it was a crosshair, initially, but once I figured that out, I understood the mechanic. It's quite unique and interesting on its own. The controls are kinda janky though but maybe that's just how it's supposed to be, idk. Well done finishing the game!

Quite fun. The art was nice and simple, which I liked. The energy takes a while to regenerate though, IMO. Other than that, I think it's pretty fun to play!

Lol, love the conversation they shade. "You floating evil satan thing." KEK. Pretty fun game!

I'd probably never think about developing a mining game from this limitation. It just didn't come to mind, which makes this very interesting to me. Thinking about it, I guess all idle games are really just a game where you're stuck in a loop of building your economy until you reach a point where you can't even count the zeroes. Cool stuff! I loved the idea of making sure that there is enough gas to get back up, get to the shop, and buy more stuff. It's simple and fun for sure.

Hitting the enemies is so satisfying. The sfx and and hit effect feels great! Awesome game!

That was a fun lil' game. I can definitely reach 100k if I had the patience lol. I think an item that could help increase particle drops would be cool or something that could increase the power of gathering more particles per second like an idle game mechanic. Very unique art and the sound was really nice. Well done mate.

That was fun. Too many frogs to count cause #FLM. The star mechanic was a great addition. It made the game pretty interesting. I think adding a mechanic that could disrupt players from using the umbrella would be a cool addition to the game. The art was really nice. The background piece and game art fit well together. Good game.

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That was very fun. The art looks very polished and unified with the design. I love the game mechanics a lot. I kinda wish you guys would put like a critical hit animation when the player finishes the sequence very fast or when the player hasn't missed a key for x times. That would definitely add some more challenge to the game and would help incentivize players to do better so they can have that nice and sweet critical HIT. Add a kaboom sound effect to that and you'll have a more exciting game. Anyway, that's just my opinion. The game is great overall. Well done making a game with a team. I think that's a great achievement. Teamwork makes dream work!

Love the atmosphere of the game. The immersion got a bit messy during the battle against the slime though. The background music just doesn't feel battle-ish. Otherwise, nice game.

Cool simple game. Although it doesn't fit the 64x64 resolution, I think you did really well for your first game. Keep it up soldier.