Really cool concept and great sound and art. Emergent risk-reward purely from physics, what a galaxy brain idea
fizzd
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After two nights thinking about the final level, i finally beat this! I love how many levels are built around the player teaching themselves something new, with zero words for any of the techniques.
I was stuck for a long time on 'dino' until i went back to fully understand 'bookcase' , solving it 3 different ways. I was understanding the nature of carving more and more. Dino had a long chain of figuring out where to start, where to end, and solving many mini-challenges along the way.. I felt like i had tried every possible approach and always coming up just a little short, before finding the right one, and probably there would be other people who could just stumble across the right one much earlier. But it felt rewarding to bring the techniques learnt before together in one level. And just the final level being a dino skull itself while being so challenging, love it...
All in all my favourite game i've finished this year. Not even to mention how difficult it looks to have fit it all into pico-8. Thank you for the worms. This joins 'hot knife through butter' and 'sorcerers detritus' as my favourite small puzzle games
nice! i havent even figured the crab yet, both that and dino look frightening
woo i did crab! dino has had me stuck for 2 days now. the upper teeth, how??!
spoiler:
i can only think of falling each time after eating upward to make those teeth, but that requires two rows of space to make it happen. so it doesnt seem to give enough material to finish the bottom teeth as well
oh! im really curious what the actual method was now haha. guess i shall wait until someone else records their playthrough :O [edit: oo i figured it now] as far as i could tell i needed to keep my momentum otherwise i'd be stuck under spikes and unable to jump. I went back and found the secret too, so fun, thanks for the game!
update: one last go on 1.0.6, speedrun
34:21 / 161 (tried ~5min on the web version yesterday too before stopping, so not completely blind)
my gosh...
(rot13: ba zl jro cynl ba zl znpobbx juvpu jnfag erpbeqrq, gur fcvxrf erirny zbzrag 100% jbexrq ba zr orpnhfr v fbzrubj tbg nyy gur whzcf cresrpgyl hagvy gur sbeprq fcvxr frpgvba, znqr zr ynhtu UNUN v ybirq gung fb zhpu
nyfb ybirq erivfvgvat gur fgneg fperra naq gur grafvba bs gur ybat nfprag <3 )
the hold-down to restart key didnt work for me a bunch of times btw! so the autosave came handy
i really enjoyed this! this is like the perfect level of thinking for taking a break from work for me, i managed 14 after a few goes. the mechanic of letting you overlap on existing tiles if it matches is really cool and not something i've seen before. I'd love it if you got round to fixing the matching bugs some time so L shapes were consistent in being eliminated. Thanks for the fun game!
*spoilers*
i thought for the longest time that scrolling down so the game window goes offscreen to deactivate the walls was the intended solution! I was thinking 'weird idea but i guess thats interesting, anticipating the player would be scrolling down to the comments when confused'. Until the last level where that didnt help haha and i figured the actual twist. Fun game!
Incredible game! I've never played a metroidvania where you can entirely figure out what upgrades you need and how to get them just by looking at the map screen, until now. It's so elegant.
Spoilers:
I accidentally read the rule of how the transformations are allowed before playing, and imo it made the experience much better for me that i knew the 2-overlap rule outright. There were enough other things to figure out in the game already that were fun when knowing that rule.