Totally won me over right from the tutorial start screen, execution is super elegant. The emphasis on creating images through lines helps to push the theme into a 'connect the dots' reference, but it does really edge on feeling like actual 'connect the dots' and losing the theme something being reversed.
ff&friends
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This is my favourite golf game so far this contest! The art is fantasic, the little vent cutscene between levels is great and I really love the fast pacing of the levels. I think you could have pushed this element further, as you can really play at high speed and it feels very satisfying when played at pace. Really good job all around.
Really satisfying to play, great animations and sfx. Nice progression and feeling of growing in power. I would have liked the bite to gain some sort of additional effects as it leveled, as levelling the shots feels more rewarding. After playing for a bit I also stopped bothering to move using WASD and just bit my way around. It also seems very hard to lose, I eventually just had to stop playing, rather than dying to the enemies. All that said - one of the best games I've played so far, great job!
Thank you! After the feedback from everyone we finally figured out where we went wrong with the design - there should be directionality to the filter because it makes the controls a little wonky, so your suggestion of having a direction is right on the money! I think it basically solves all/most of the problems we created in this concept and hopefully maeks 'misclicking' less painful and less likely. Thanks for the feedback!
This turned out great, but I think there's something even cooler hiding in this mechanic that you made.
Gut feeling is that it wants predesigned levels or SOME predesigned sequences (either small or long) that can allow players to anticipate (rather than just react) to the game. I think it'll give the player a sense of mastering the game (eg. DDR or Beat Saber) - but that's just a gut feeling!
Really incredible idea! I think this game makes most interesting unique use of the theme out of all the games I've seen so far.
Great art and colors, but the idea shines the brightest! I think the only issues I have are regarding gameplay. The best part of the game is creating these chains traps and using them at the perfect time. However the enemy count up so quickly that you have to burn your chains faster than you have time to set them up.
Amazing job, the crowd goes wild! It's such a compelling experience, but it ramps up a bit too quickly really get into a flow state.
It makes me wonder if the mouse is actually the most tedious part of the game, and perhaps linking all the holes with key commands (directory on enter) would make it an easier to use more fast paced and interesting experience.