Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Fakeyley

2
Posts
A member registered May 20, 2021

Recent community posts

Ahh, I see. Thank you !

Hello Ray! I love raylib and decided to checkout its design. But I am having a hard time understanding the architecture of rlgl. In my understanding, rlgl allocate a big vertex buffer, after every rlVertex call, it will be add to the vertex buffer and render to the screen. Is that correct ?