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EyAxeMan

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A member registered 61 days ago · View creator page →

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Thank you and appreciate the experience feedback too. Glad you enjoyed

Thank you! Sounds like you did most of what was important haha. I think level design and hints for player goals through level design is something I would like to become better at so I really appreciate the feedback!

Thank you for the good feedback! Puzzles were something I would have liked to done more off but the time was just not enough. Glad you liked it (:

Very cool! Simple yet challenging, very much contect for a game jam. Nice audio, Best title? 

Thanks, means a lot! :O

I did not :(

Very cute game, I like the puzzle aspect of it and the ability to speed up the time. At first, I was like "Why would you not have the highest speed?" then after a second cat was introduced, I got it. Nice art-style too! Well done

Looks like you got half of them! Nice done and thanks for playing

Super cool character controller and nice work on the legs, feeling snappy and responsive. Good environment and artstyle and extra points for a very nice intro, it felt very professional! Jumping mechanics feels a bit weird but nothing that takes you out of the game. Being "discovered" and watched even though you are safe is unsettling and also made me think I was doing something wrong haha. But yeah this was very well executed and I enjoyed playing the game!

Very nice polish, well done! It feels like a store ready game already and I could easily see chess enthusiasts enjoying this. Art-style is simple and fits the theme, there is a bit of story which is nice, and the purchasable power-ups are a fun addition. Overall very good!

First off, great visuals. Really liked the colors, the retro cyberpunkish astethics, and the narrative was great. The writing was very well done and encourage me to replay after first run. Production value is very high and it shines through that you have a good system for the dialogue and interaction to produce a lot of story. Some more audio connected to some events like elevator dinging or tapes being put in PC and the audio would be on point! Nicely done and wish you the best of luck in the final release.

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Wow, very novel game and very relatable. Feels almost sickening going through someone else's drive like this. Story is great and simple yet complex. The gameplay is just the right amount of complicated. Very innovative you guys, well done!

Also wanted to add that this type of game is what I really like to experience with game-jams. Others have already pointed out that this could be a fully fletched game and I couldn't agree more.

Nice puzzling elements, very good level design whithout too much backtracking, the detail of "levelution" to help players who fail platforming was great. A bit weird (?) controls but absolutely good for a game jam.  Very cool to see Godot 3D too. How was the experience working with 3D in Godot?

Thank you for trying it out and for the kind words :) 

You can really feel the Papers Please influence on this one. Well done! Good art-style, the gameplay is fun and gets incrementally harder so there is time to learn new rules and mechanics. A bit hard to read through all the text would've been nice with some indication on the radar screen to "filter" early to handle many ships. When playing I enjoyed the camera shake from impacts (yeah I got hurt a lot ) which added severity to the actions. Sound was good, ambience was on spot. Well done friends. PS. Think there's a bug that the "rules" overflows in the terminal to the bottom left after some levels.  

Okay hear me out, this game is a very cool concept. I like the idea of players sharing notes with each other at a place where they are alone but you can view the presense of others. The animations for sitting down and standing up are a bit slow and takes a very long time to finish and I think attention to the feeling of that would really elevate the experience. The animations for the character are... in a game jam state so good enough I would say! I liked when the music kicked in when sitting down and so on so more ambience would really sell the cozy vibe. Very cool game overall and glad to have played it. Thanks!

I used said ramp, it worked

I really like this, clever way of using decor as part of the game. Nice with the ability to speed up the dialogue. Nice little touch on the story and coherent artstyle. Well done

Thank you very much for the kind words! What was the hardest easter-egg? 

From what I experienced, I think you could probably introduce the different actions the agents can do incrementally. So first you can only gather info and something else, then the "importance" of the mission increases and you are allowed to spread propaganda or something. I think that would introduce the game mechanics in a more comprehensive way. Once again I really liked the concept and visulas of the game so only friendly critique

Managed to complete the first level with mabey 10% secrets found. I liked the introduction of the "orb"(?) mechanic, really added another element of depth

I think you did very good with the art style, good to focus on your strengths! Glad to hear, thanks for trying out my game too ❤️

Not all quests hehe

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Oh right my bad ^^But thanks for the cool game!

Hahahaha the headbanging was brilliant! Such a nice idea and spin on a genre. I really liked the indication of the boss giving you some time to react, good game design. Asthetics are superb

Such a nice theme, really novel game which I like. I found myself reading much and getting invested in the story. I lost my characters and didn't understand that I had to reasign them tho. Overall very cool, nice cover art too :D

Wow very cool! Super neat visuals and the game really give a bang for its buck, could see myself invest many hours into it. At first I did not understand the mechanics at all and was confused where to go, but then I got the hang of it and enjoyed the session. Well done!

Ey, cool game and fun idea with inspecting the boxes! Liked the silly cannon shooting and the Up house :D

Thank you so much! Glad you liked it :)

First of all I really liked the art-style of this game. The screenshots got me interested right away. I think some fine-tuning on the game since I got a bit confused in the beginning. I like the controls, the concept,  and the setting. Very well done and nice to play. PS I didn't get it working through the browser but downloaded the git-repo instead which worked! 

Hahaha DO NOT CRUSH NIKLAS! Yeah this file thing I need to work on. Who knows what his secret was ;) 

Wow I smiled so hard reading you comment, thanks friend! Such kind feedback and really makes me happy since I put much time in the details! I was just about to check out Snail Mail hahaha :)

Thank you for the kind words, this was our first time doing a project this big. Glad you liked it ! :D

Wow you nailed the N64 setting, much content for a game-jam too! Why did N64 games have such vast open spaces? I liked this one :)

Very cool idea, had a bit hard time understanding when rumor spread. Would love to play more!

Pretty neat concept, I liked the placement of the chests too, made you explore. I can see how this would be an appealing game if it were to be developed further. Nice!

I really like the movement of the car, caught me off-guard! Nice art-style and sounds. Liked that there were multiple levels. Nice cutscene with the elevator, very well done

Okey so Q and E for controlling pitch is CRAZY haha, but I got the hang of it after a while. I liked the simple yet fun puzzle approach and the addition of the blackboard scribbles really added an extra element.  It was fun to try to pair the title of each code with possible task and it felt quite clever sometimes. Only managed 10/15. Thanks for the fun!

Haha very cute intro, like the ability to take different shapes too. Were a bit clueless what to do next tho

I would like to agree with @VladimiCDXX here and say that the atmosphere is perfect, a well balanced line between silly and tense/scary. I liked that there are several endings, it kept me wanting to replay 2 time. Very well done