Thank you and appreciate the experience feedback too. Glad you enjoyed
EyAxeMan
Creator of
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Super cool character controller and nice work on the legs, feeling snappy and responsive. Good environment and artstyle and extra points for a very nice intro, it felt very professional! Jumping mechanics feels a bit weird but nothing that takes you out of the game. Being "discovered" and watched even though you are safe is unsettling and also made me think I was doing something wrong haha. But yeah this was very well executed and I enjoyed playing the game!
First off, great visuals. Really liked the colors, the retro cyberpunkish astethics, and the narrative was great. The writing was very well done and encourage me to replay after first run. Production value is very high and it shines through that you have a good system for the dialogue and interaction to produce a lot of story. Some more audio connected to some events like elevator dinging or tapes being put in PC and the audio would be on point! Nicely done and wish you the best of luck in the final release.
Wow, very novel game and very relatable. Feels almost sickening going through someone else's drive like this. Story is great and simple yet complex. The gameplay is just the right amount of complicated. Very innovative you guys, well done!
Also wanted to add that this type of game is what I really like to experience with game-jams. Others have already pointed out that this could be a fully fletched game and I couldn't agree more.
You can really feel the Papers Please influence on this one. Well done! Good art-style, the gameplay is fun and gets incrementally harder so there is time to learn new rules and mechanics. A bit hard to read through all the text would've been nice with some indication on the radar screen to "filter" early to handle many ships. When playing I enjoyed the camera shake from impacts (yeah I got hurt a lot ) which added severity to the actions. Sound was good, ambience was on spot. Well done friends. PS. Think there's a bug that the "rules" overflows in the terminal to the bottom left after some levels.
Okay hear me out, this game is a very cool concept. I like the idea of players sharing notes with each other at a place where they are alone but you can view the presense of others. The animations for sitting down and standing up are a bit slow and takes a very long time to finish and I think attention to the feeling of that would really elevate the experience. The animations for the character are... in a game jam state so good enough I would say! I liked when the music kicked in when sitting down and so on so more ambience would really sell the cozy vibe. Very cool game overall and glad to have played it. Thanks!
From what I experienced, I think you could probably introduce the different actions the agents can do incrementally. So first you can only gather info and something else, then the "importance" of the mission increases and you are allowed to spread propaganda or something. I think that would introduce the game mechanics in a more comprehensive way. Once again I really liked the concept and visulas of the game so only friendly critique
First of all I really liked the art-style of this game. The screenshots got me interested right away. I think some fine-tuning on the game since I got a bit confused in the beginning. I like the controls, the concept, and the setting. Very well done and nice to play. PS I didn't get it working through the browser but downloaded the git-repo instead which worked!
Okey so Q and E for controlling pitch is CRAZY haha, but I got the hang of it after a while. I liked the simple yet fun puzzle approach and the addition of the blackboard scribbles really added an extra element. It was fun to try to pair the title of each code with possible task and it felt quite clever sometimes. Only managed 10/15. Thanks for the fun!