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Eskymak

66
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A member registered Oct 05, 2019 · View creator page →

Creator of

Recent community posts

Hmm I can see where you're coming from.
Yes, the damaging enemy fish is sometimes a bit finicky. Need to fix the collision detection.
Thank you for your feedback!

PUFFER FISH GANG!

Wow! You've really went all in.  Well done!
We're glad to hear that you've enjoyed our game!
Yess collision is something we need to tweak.
Thank you!

Appreciate your kind words!

Hmm the framerate dropped is something we need to look into. Thank you for pointing that out.

Thank you! 
Didn't think of it as a reward but you're right that, kinda seems underwhelming to see at the very bottom of the ocean.
Here have this giant scale.png instead!

Thank you!
Hmm I thought we made it so that they would drop more scales but I guess it doesn't work xd
You're right. Thanks for pointing that out!

Thank you for the kind words!

Thank you! Glad you like it :)

Very pleasant experience. Love it!

Oof sorry. It was probably too vague.

You can load the game by keyboard smashing and occasional specific key pressing.

If it still matters xd

Sorry didnt notice your comment before ;v;

everting

thank god you can search fot text in pictures

Oof

now im hungry

Well done! The game feels and looks very nice.

The only thing that bugged me was the enemies that just sprinted right towards you when they appeared. The enemy blocks just kept piling up. I would probably prefer more if they came slowly (at the same speed as when they are following you)

While the game idea is well intended, the game relies too much on luck which results in repeating the level over and over and that isn't so fun after many failed attempts. Maybe checkpoints would be helpful.

But good job on creating the game!

Really nice concept! Ngl I actually had goosebumps while playing. The art, music, sound effects added to the creepy atmosphere.

Nice little game!

Cute ˆˆ

wahh i can't proceed further than starting the game and immediately get caught by police

idk maybe i have a slowly responsive keyboard xd but my highscore is 3 xd

idk how did i make it xd

Love the character design and the environment.

 Moving the dice was a bit too slow for me thou.

And too bad i didn't have anyone to play it with me xd

well done! nice chess variant

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Thank you for your kind words!

What helps me a lot is looking up some pixel art for reference and taking inspiration from it. Also having a cohesive colour palette can change the overall feel a lot! So I always start with thinking about how I want the pixel to feel and then based on that pick colours.  You can also simply find some colour palettes online and than change it a bit to your liking! And then it all comes down to practicing!

Ohh thanks for the tip! We'll surely try it!

Hehe thank you!!

Thanks for playing and the feedback! Oh yes, great ideas!

Thank you!

The flying monsters weren't originally supposed to go beyond the ground so you could  kill them easily. We changed it on  last minute, but it wasn't the right call.

Thank you! We are considering working on Soultern further!

Thank you for your feedback!

(1 edit)

Thanks! We're glad you enjoyed Soultern!! :D

Ooof, sorry to hear that.   We made the map too big with no clear directions. If you go south-west, you should get to the boss room eventually.

Thank you!!

(1 edit)

We appreciate your feedback! Played the game again  and I can definitely see where you're coming from. 

Thanks for playing! ^^ Technically, you don't really need to kill the monsters. Just the mini boss at the end.

When the tutorial was being created it wasn't that dark so you could still read the text outside the Soultern area. Though then we made it too dark

Thank you!

Thanks! Yeah, the tutorial is quite badly executed. We thought the same about the dash, originally we planed to make a light button which would activate a door if your Soultern is near, however, time was running out so we left it that way for the player to play however they want xd.

Thank you! And sorry for the loud music, I thought I changed it.

Thanks for playing! Good points. We'll put more care into the tutorial next time!

Thank you!

Thank you for your feedback! I agree, Soultern has quite a lot of balancing issues. There's never enough play testing! We wanted to make it more 'spooky', however, probably made it too dark. 

Oh I see.! My bad then  ^^" I'll play your game again!

Thank you! ^^

Your game was really fun to play! Maybe the machine could have gone more crazy. Like  making the wrong ice cream or throwing out even more of it. But overall good work!