Really cute and smooth animations, the art as a whole is great! The story is quite simple, I like it! Maybe one UX problemo with book menu, I click on it and want to leave this menu, so I click on "quit" button... And my game turns off. This is not a very intuitive way of closing the game/book i think, maybe you should have added a pause menu which has quit button, and that button will quit the book menu. This one tho didn't have much negative impact on the experience. Great job!
eqn0x
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I really really love the art and location design! That fence made of matches is just something else! The puzzles a clever and clear and the ending is fun! Pathfinding could use some work, based on walking around in the tree house, that pillow was messing with me when I tried to leave! Also, I must say, for this type of game, I think holding LMB for walking is not that intuitive, prolly better to just click and let the character walk there, or click RMB to walk and LMB to interact. Awesome job on the atmosphere tho, nice game overall!
Nicely done art and music fits really well! In my opinion, tha camera shake when you move diagonaly, is too intense, so maybe look into fixing it a little. Also, not really intuitive where to go so I spent some time figuring that out. All the nitpicks didn't have much negative impact on the experience, good job on this one!
O boi o boi, this is a hard work you put in this piece of feedback, thank you for your suggestions and even examples, goddaym! We'll be working on improving the coziness and lowering the frustration levels in future updates, so stay tuned if interested! And also, thanks for taking your time playing the game and giving this much useful info, we really appreciate that!
Nice art and level design! Controls are like getting over it 2 honestly, really difficult to get used to. One moment: There is a small chance to land on the stipe, which leads to getting stuck. Maybe change collider form to make it fall to one side to another.. Overall, awesome job, I like this tricky game!
As a solo developer it's a great job, for a first game ever, too! Animation transitions should be worked on, I mean the one after examining the clue, I just slide wile thonking! Coudln't find one of the clues due to nice level design, couldn't find another due to poor intuitive content, I mean the clues should look distinctive in such a level, so you should pay attention to that. Also, the ending is nice and funny but the text wiped so fast I couldn't read it properly the first time and had to replay, so maybe a title screen on finding the last clue? It's for you to decide. Honestly, good job, the first game for most people is a struggle and it's great that you are taking part in a gamejam with this project, especially if you want to learn and grow in this industry. Keep up the good work, well done!
Fun farmin simulator! Never thought of implementing it like this! Nice artstyle and animations, they're so smooth it feels like they start before I even click! I think it would work a little better if a player knew about how many actions are avaliable at the moment, that way the choice can be made more thorougly, like to water or to harvest. Overall, great job!
Nice art and level consistency, also character is great! Sounds are awesomely made here, good job on that one! I had some issues with glide, honestly, could use a bit more balance for glide time and like gravity decrease. Also, the key used to glide, shift, is not that intuitive, prolly swap it to space hold, sould be much better. Overall, awesome job, two colors here are nice, keep it up!
First of all, i'm sorry for your father figure, I feel you on that. The game is like too funny, good job on that! You made me a minimum wage employee there and you made me uncontrollably sneeze when I clicked on tutorial. I honestly awaited like top finko cafes numero finko.. you know, And then you hit me with Hideo just because. Man this is really really good! Customer designs are great, also the prompts are fun! Brewing mechanic is quite simple but pretty much polished. Overall, I got fired for war crimes, great game!
Art is great, overall idea is cool, too! Foraging mushrooms is a great cozy activity and I like it here! 3D mushroom inspector in a 2D world is a really clever idea, which I really liked! Unfortunately, after giving in mushrooms after first day the ui for mushroom and day count disappeared:( It did not matter too much in the end tho, awesome job on this one!
Great job! Art, sound and farming are all nicely done! The only thing that is weird to me is i think, my Vsync. You see, when i run the game on my 144hz monitor the day ends in mere seconds, so I could only plant like 8 crops at a time? Time in Unity works best when you use Time.deltaTime, so be sure to check it out! I managed to earn a thousand moneys with dying all the time when watering the last of my crops due to high fps. It's a little bit sad, but doesn't make the game bad, so good job! Just be careful with timers later on :P