Awesome work! I love the set pieces, like when the runners come in from behind and when the orb dragon shadow appears. The tilting of the owl and the feathers ruffling in the wind make the gameplay feel so satisfying. The checkpoints are a great feature as well. All around fantastic game jam!
Evan Polekoff
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A member registered Jun 10, 2017 · View creator page →
Creator of
Play the villain and build physics-based robots to take down the heroes.
Simulation
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A chill vertical platformer with DK King of Swing-style mechanics
Platformer
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A comedy adventure game about making a sandwich in a town that only interacts through dice rolls.
Adventure
A tree-growing, tower-climbing journey to the moon.
Platformer
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Recent community posts
Monkey Ballin' Mayhem (Jam Version) jam comments · Posted in Monkey Ballin' Mayhem (Jam Version) jam comments
Saving the seeds was a neat idea and a nice way to mitigate randomness, but I didn't ever find a use for it. The game is a bit too fast to be able to react to something like that. Teleporting backwards is pretty good, so I would spam Q until I got 1-3, then teleport to reroll.
With a bit more variation on the core idea, this could be a pretty fun dungeon crawler/roguelike.