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Evan Polekoff

49
Posts
26
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8
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A member registered Jun 10, 2017 · View creator page →

Creator of

Recent community posts

Awesome work! I love the set pieces, like when the runners come in from behind and when the orb dragon shadow appears. The tilting of the owl and the feathers ruffling in the wind make the gameplay feel so satisfying. The checkpoints are a great feature as well. All around fantastic game jam!

Thanks for the feedback! The premise is that you're building the overly complicated, barely functional boss robots that Dr. Eggman uses in boss fights.

10/10 good dog

The moment when you walk up to the room and they shut the door on you while you stare at them through the glass is special. It's so cathartic to play it from the other angle 😆

I got a chuckle out of the CAPTCHA mechanic. It's cool how you can choose what mechanics you think would be easiest to try and make the game easier for yourself. 

It's cute! I love the duck animations!

This is such a good entry! The puzzle design is well balanced and the tech of pulling other games is such a mind-blowing and creative inclusion. Makes me wonder what the probability of a developer seeing their own game would be 😆

Excellent job!

That random loud OUG shouts got me 🤣

Upgrades were cool. All damage all the way!

Love how the monkey's arm moves when to move the mouse 🤣

I love how the animations are synced to the music!

Interesting combination of Jump King and DDR

I like how you can time your bounces since it doesn't trigger until you press into the wall. Gives it a bit of mastery and lenience at the same time.

Nice Jump King-style game. The arrows pointing in the correct direction were an excellent touch because I would be totally lost without them.

I liked the different camera angles!

Poor Chris 🤣

I like the crane physics and how it blends physics with precision bullet-hell mechanics!

The art is incredible! I especially love the tail animation on the monkey. Love all of the little secret passages as well. Cool idea turning Jump King into a larger exploration game, and adding conveniences like the jump meter UI. Well done!

Hi Mudan!

It's fun to launch around and I like the time-slowing double jump to add extra safety.

The art and sound are incredible! So much style! It's way too difficult for me though 😅

The physics on the ropes look really nice

The music and art are amazing. I liked being able to grab 2 capsules in the same pull. I could see the roguelike aspect being expanded on more in the future too.

The game had a softlock when I first launched it, but restarting fixed it and it ran fine after that :) 

The monkey sounds were super cute!

I do wish the hitboxes were a bit more precise on the monkeys

I kept getting confused with Shift being used to jump off the vines instead of space 😅
Love the checkpoint feature!

The monkey is super cute!

Saving the seeds was a neat idea and a nice way to mitigate randomness, but I didn't ever find a use for it. The game is a bit too fast to be able to react to something like that. Teleporting backwards is pretty good, so I would spam Q until I got 1-3, then teleport to reroll.

With a bit more variation on the core idea, this could be a pretty fun dungeon crawler/roguelike.

Very clean aesthetic. It's a nice game to practice some quick math. The true/false part is a unique touch.

Clean aesthetic, simple and fun, unique application of the theme. Good job!

Similar to a lot of games with the theme, but it has a unique aesthetic that makes it stand out. Good work!

I like the chess movement on dice, but it lacks a bit of strategy because its totally random. You always have to account for the worst. Maybe if had a hand of dice and could choose to save your moves, and your opponent could see what you have saved, it would add more of a back and forth?

It's cool how the game changes from "collect items" to "dodge items" based on what your speed is. I like how the items don't respawn, so it acts as a catchup mechanic for people who fall behind. Cool game!

Is this that new cat game I've been hearing everyone talk about?

Dice rolling animation and music are great. The UI glitches come from clicking things too fast, so be patient :) Cool game!

Love the approach to randomizing the levels. The No Air Control is a really clever obstacle that I haven't seen before. The enemy chasing you provides a good level of anxiety. The FX also looked really nice. Good job!

Love the idea of weighting the die by manually dragging the dots. Great idea!

Love the idea of weighting the die by manually dragging the dots. Great idea!

Nice chill vibes. I like the choice of palette a lot.

Very juicy! I like the touch of the randomized music. It's a little slow between rounds and I got killed by an enemy spawning from offscreen, but the bullet hell gameplay is super fun! Well done!

Very juicy! I like the touch of the randomized music. It's a little slow between rounds and I got killed by an enemy spawning from offscreen, but the bullet hell gameplay is super fun! Well done!

The UI is super clean. Creating your own conditional dice is a really creative idea. Great job!