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envirowafer

14
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A member registered Aug 25, 2022 · View creator page →

Creator of

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(1 edit)

The puzzles were difficult and satisfying, the music and art is nice, the core mechanic is creative, and the game is surprisingly long for being developed in 96 hours. Very impressive!


One critique might be that an undo button would have been greatly appreciated. That way the player does not to restart an entire level if they make one mistake. Most of the Sokoban style games I have seen have this, so it felt weird for it to be missing.

I really like this game! It seems simple but deep. The enemy AI isn't great, but that seems like an impossible thing to get right given the time constraints. I would really like to try this either against another person (maybe as a board game?) or against a smarter AI.

I also love your art style.

I like how silly this game is, but it is frustrating how there are no mid-air controls when your character is so bouncy.

This game really needs instructions. I think I figured out how to play, but it is not at all obvious.

The option to add a thumbnail to your project is on the "edit project" page, to the right of where you set the title.

I wasn't sure about this game at first, but it quickly becomes very addicting! (or maybe it's just me... I really like math) The art, sound, and gameplay are all great! I am very surprised that this game is not more popular.

Also, the fake weights are hilarious.

I like the title and the concept, but this implementation of size-changing doesn't lead to many interesting decisions. I found myself always choosing to the minimum size needed to access an area.

There isn't much "game" to this game, yet somehow it is bursting with personality. I love it, except when the janky physics blocks your progress.

Unfortunately, due to time constraints, I didn't get to put in all the pinball features I wanted, so I didn't end up using your code or assets. However, if you still want to check it out, it is here:

https://envirowafer.itch.io/the-marvelous-momentum-maintaining-mass-modulating-m...

Also, your pinball game is very fun and I look forward to playing it more when I have time.

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Hi! I am thinking about making a pinball-inspired platformer in Godot for the GMTK game jam. Since this game is open source, I would like to use some of your code, graphics, and sound effects. Would you be okay with that? I will be sure to credit you and link the GitHub.

I love the concept of the game and it seems like it would be a really useful voice training tool and party game, but it desperately needs a way to account for mic delay. Without it, it learning new voice clips is really difficult and frustrating.

Still, thank you for the time and effort you put in to make the game!

Thank you for the thoughtful response! I'm really enjoying the game so far!

I just have a quick question about how the barter/favor economy works. How does one trade for something big, like land to build a house and a farm on? I want to work towards getting a permanent place to stay, but I have no idea where to start.

Really fun, but doesn't provide nearly enough in-game info about how stuff works. You can't even decide which runes to craft without either memorizing the icons or guessing.

This is deeply horrifying. I don't think I've ever been so viscerally repulsed by medical gatekeeping. Very well done.