Hahah I'll take this as a compliment. Thanks for checking it out 💚
Eric
Creator of
Recent community posts
Yaaaassss thank you so much for checking it out! What a wonderful thing to wake up to this!
Watching you play opened a floodgate of ideas to improve the experience thanks to your commentary. Confusion is bad for you but good for me heheh
You had one more level to go and I would've loved to see you finish the game, but thank you again - super helpful!
Wow, thanks for following up! I appreciate it, and that's fair, thanks for the feedback to begin with!
I submitted a bug fix that was keeping the memory usage for sprite alphas on web abnormally high with larger resolutions. I'd say it's about 60% better. Still not as good as the mobile experience, but definitely not unplayable anymore.
Thanks again!
Katamari is definitely one to play! I recommend Reroll if you don't have access to older hardware =]
And thank you so much for the feedback. I spent more time than I'd like to admit trying to get the camera right. I had a whole zoom out mechanic that could probably be revisited, and ended up just sizing the collider down after it was literally the entire screen.
Thanks for checking it out!!
Thanks for checking it out! Were you able to make it up the walls on the first try? Sometimes the jump velocity and trajectory felt like it was affected by machine performance and I wouldn't actually be able to get out. I'd love to make sure no one has that problem.
Either way, thanks for checking it out =]
heh, the alley was supposed to be from a raccoon's perspective, finding a console and tv in the trash and playing it (hence the one-button controls). I couldn't find a model to include in the scene, so what's there now feels like a weird, swoopy, unrelated intro and frame crop.
Nonetheless, thanks for checking it out and for your feedback! =]