I like a lot the game design for fights, even if it's a bit hard
Embraysite
Creator of
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Thx for the review, i hope you enjoyed the game and tried to make some combo :)
For the first point, we add sound effect in the last 40 minutes because we thought the deadline was at 1 hour before the true one, we add sound effect for the magnetic boost but we didn't have time to implement it
second point, you totally right, again we didn't have time to make more modules, a true pinball has a lot of stuff. So there is a few obstacle but it's enjoyable already, we rather have few qualitative modules than a lot of crap. Anyway there is clearly empty sapce to fill with some new macanic which lead to the last point
We thought about more magnetic mecanic but we wanted it enjoyable, like repulsion on magnet, but the bumpers we implements doesn't fit well with repulsion. A repulsion magnet would be great on a platform with a lot of trigger to hit which aren't easily to aim so the repulsion helps you kind of randomly
We thought for a gameplay mecanic for more "interactivity when the ball is in the magnet zone since sometimes it gets stuck there for a while" but it lead to a better rhythm without it, it allow you to rest a bit and if you have a lot a balls (by shootig 3 times in the canon you gain a ball) it is already hard to track all your balls and magnet field help you a lot.
Great idea for the theme, sound and graphic are very good and the gameplay is smooth. The balancing on the other way would need some modification, for my first try i became completely unbeatable, no couldown on repel time and big range, repulse move seems way stronger than attractive one. Anyway the feeling is great but i choose to lose the game after 10k score