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ElLimitador

126
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6
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A member registered Aug 30, 2018 · View creator page →

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Oh shoot! I didnt see the appendix! Thank you 👍

ElLimitaditos 😂😂😂😂😂😂😂❤️❤️❤️❤️❤️❤️

Nah bro those are the illuminati 👀

Oh and also your comment got me stunlocked laughing and I almost lost the bus 😂

Great game to play with you partner if it wasnt because I really dislike the sheep AI. The barks probably make part of the problem (?). I think I would like to control that.

Also some absolute suicidal sheeps choose to go straight through a dog just to go to the water, wich is preety dumb ngl.

Outside of that, great idea and decent execution.

I ran this game again, and I have some more stuff I would like to comment about the updated system:

- 1st: The spell list gave me (the dm) a thermonuclear headache trying to balance the 2 spells my players created, so I gave up and just allowed them bc if they are broken I can just tax them.

- 2nd: The players that didnt attempt to make their own spells also felt somewhat overwhelmed by choice with the spell list. Since I only run oneshots and dont go for a session 0, we spent too much time on that (like 1 hour) and when we finally played we only got like one scene done and we had to call it a day.

- 3rd: The crib economy on the current version is broken as fuck. It is very hard to lose money with it and one of my players attempted to just go back to the crib a bunch of times and farm money (of course I didnt let him do that unless he finished some kind of mission).

- 4th: For some reason we couldnt filter in the spell list, but thats probably a google docs problem.

- 5th: We had some trouble tring to figure out if the stats and the skills where separate things or not, and if skills had to be rolled separate. We just went with the raw skills.

- 6th: I didnt use height advantage or cover, but I used the grid for my session, it went well. Also I dont like D&D's initiative thingie, so I ignored that.

Next time I might just show my players like 2 spells of each color and tell them to figure out new spells or use those. Also, I want to try making them choose what spells they have when they need them, so if they need to cast fist and havent picked one of the spells they can get they can just pick fist and cast it.

Your broken ass black hole spell now has an extra tax of 4d20$. Good luck casting that❤️.

By far.

Also, I already did a fangame about this ttrpg. Go check it out: https://ellimitador.itch.io/swmd-roguelike

The shadow government will be pleased to read this.

Nice game, but the enemy hitboxes are way too small. Also, I would like longer procedures, like in the trauma team franchise or other "doctor" games.

Yay, thank you <3 

Couldnt be me 🔥

I never expected the little things to be apreciated this much <3

Thank you <3 

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Ill eventually get to making a full release. Thank you for the love <3

<3

I can get behind the game needing explosion sounds. I will add that to the to do list for the full release. 

HOW

This is awesome ngl

Yea i dont know why that happens, I probably fucked something up with the money spawning at some point and didnt realize because rnjesus

Woah, this is the real horror game in this jam. Excelent job.

Remember to leave a link to your GDD on drive! You cant have it downloadable:

Oh yea and I got softlocked I think when doing a leap of faith. The scenario is very small now.

Interesting concept. It could use adaptative music, and some 2d characters of the style of Ena.
Also it was kind of hard to understand what was happening.

Im sorry I ragequitted on the second level =(

The game looks preety cool tho, and has great music that doesnt get in the way.

This needs a lot of work still, but excelent concept. Remember you have to leave a drive link your GDD!!!

Bro I hate this jump, your game already is jank enough. The "body" stage was fun tho

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This is basically a demake of potion crafter, and it needs better UI. It is still a good game tho.

I hate this jump

Hey, is this game playable?

The music is really anoying, but the game is excelent!

I made a better scoring system and a way to go down floors.
Also added a black hole and polished the fireball spell, making them cost money.

Great job! It is fixed now. 

Game is preety hard without mouse huh.

Sadge :(
If you manage to finish the game I would really love to play it, it is fun, like an ace attorney game.

Here is where you post your current highscore

Left and right clicking get the game stuck on the first time (you would need to preload the graphics to make it go smoothly, but it might be more hassle than its worth).

Also I feel like the left click projectiles should clear more of the light (like 10% more radius?).

Softlock found

This game should have a speedrun category

Bro you cant do this good of a setup and then not upload a game

The red arrows for changing rooms lack better feedback. The rune system is actually preety fun, but I would like to be able to check them in some sort of menu while investigating.

Also, please dont make the real answer to this riddle boring, like she killed herself and thats that. But make it another option for your "opponent" to try to trick you if you can. That would be preety cool.

Loved the game. Great art style and banger music.

woah, good job!

The idea is that the enemies currently shown are endgame enemies, however they are being used as placeholders to test out the spells im currently implementing.

Currently the fireballs dont do damage to enemies, but next version the idea is that they do.