Scaling always like that, huh, we downsized our game too.
The only problem with monsters is stylistic continuality, because the world is much more detailized and 'volumetric'. They are cool by itself but there is a stylistic mismatch with the rest of the game.
But im no artist tho, so my opinion is just my opinion :D good luck!
ELÍ SMOLHA
Creator of
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Looks quite cute, clean and made with love! Nice work with art and sound.
Lacks intuitivity. While player is presented with controls, it's very unclear what do they do. Even with description on the submission page (and players won't be reading that). As a player I see stimulus (as a new object on the floor or a blinking sign) and I want to interact with it the easiest way possible... Pressing 'z' gave me sounds but I couldn't get any further in understanding mechanics.
Postjam version is much better, thanks. But I would advise you to add gradually filling progress bar when dealing with objects on the floor/cracks because it's definitely not clear that you need to hold 'z' instead of pressing it once. Even shortness of a sound indicates solitary action.
Overall, nice and cute. Thank you!
Thanks! Maybe it felt excessive only in my playthrough, because I think I understood a puzzle, solved it successfully, then failed the next one and had to repeat the process I already did with the previous, where there were no problems. Sorry that I was wrong about amount of levels with that mechanic, I guess I failed only 'important' ones :)
Yey, I did it! Thank you. Maybe difficulty modes inside the game would be a good decision.
The new question: is it possible to copy a link in the end? Not for me probably, because there is no mouse on the screen, and copying it letter by letter is... Well.:) Maybe you can make redirection by mouseclick?
I really liked the style, the music and the idea. And I love card games. So I played enough to write some feedback:
What would be nice to see improved:
a) Some cards (to the right) cannot be seen at all times. With this mechanic I want to know what cards I currently have without having to put my mouse over each one of them.
b) When mouse hovers over a card, that card moves to the new position, where mouse no longer hovers over it. That creates problems with pulling cards, does not feel good.
c) There is some bugs that prevented me from pulling a card after I got some cards from the library.
I love me some puzzle. This one looks interesting and challenging. The only problem is that you need to learn a lot of stuff and cannot play a game without a handbook, which is not perfect. Also would be nice to see some... endgame? Even a scoreboard would be a motivation.
Overall, promising and interesting.
Well, it is actualy a good game. Narrative flow is almost perfect (more conditionals would be nice, like when mum tells you to talk with Jake, but you've already feel like you discussed that matter, or you already did play with your sis and mum asks you to play with her etc)
Problems: it's much bigger then it should be. I mean the file. And it installs! (with this graphics and content it whould be like 15MB max) It's not about gameplay, it's about 'marketing' and accessability. Also I would advise not to forget about your game's page design and screenshots. It is important.
Overall, the game I liked. There is no bugs, it is written very well, music is nice, art is ascetic, but effective. Good job.