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Elfaquin

45
Posts
7
Followers
3
Following
A member registered Aug 31, 2022 · View creator page →

Creator of

Recent community posts

Very evil, but also very hexident.

Amazing game, looks very very good ! The fights are very dynamic and the controls are good, very impressive for a 3 hour game !

Thank you !! :DD

Thanks ! Yeah, i changed the bee controls last minute, maybe i shouldn’t because now it’s way too slippy and fast xD

Thank you so much ! :))

Thanks a lot ! :DD

Thanks a lot ! The honey balls are destroyed when exiting the screen ! The game may be laggy because the code to generate them is terrible, as pointed by Grisgram on the Discord x)

Incredible, the car feels awesome to control, everything is super polished !

The investment thing is really cool! Great work!

I like the ambience of the game a lot x) I feel dizzy after playing it though ><

It’s a very nice used of the “Out of my way” theme ! The sensivity is so high though ><

Very good concept, really elegant. Adding a timer to allow speedrun or something would have been cool !

Okay, sorry i didn’t read the itch page well enough x) So I could see more of the game, and that’s very impressive! There are a lot of good game design ideas in the game! The only complaint that i have left is that afaik, the only possible ending is to lose, which is a bit sad :´(

Very impressive for 3 hours, especially the dynamic atmosphere. I would have liked to be able to attack on other sides than right!

Amazing graphics for a game made in 3 hours! Cool straightforward gameplay. I think the screenshake is too violent though, it makes the jumps very difficult to time properly! Cool game overall!

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Thanks for the feedback ! I have received indeed feedback saying that the bee is too fast and too slippery. About not displaying the score on the game over screen, it was intentional though, even though it’s of course a debatable decision ! Next time i’ll make sure to playtest a little bit before release xD

My PB is 46! Can you do better? :D

Some impressive stuff on this game ! I liked the randomness of the level, the multiple environments and the veriety of enemies. The blob enemy in the acid zone was really well made ! The “plaftormer” aspect of the character os pleasant to control, although the shots lack power imo. Great work !

Very good atmosphere, aesthetics, music and movement blend together very well.

Very cool concepts, unique mechanics. A lot of content to explore. Could use some music IMO! Congrats!

Cool synthwave ! A lot of potential in this game, it features a really unique mechanic, and a very nice feel too. 1 for the procedural / random terrain generation. Quite sad that some stuff is unfinished! But if you plan on pursuing this project, I totally approve, there is a lot to explore with the base you got there. Congrats!

Excellent graphics! The game has an enormous innate complexity, so it feels overwhelming for now. I think the best way around it would be to display more and more complexity gradually. Nevertheless, there’s a lot of potential for sure. I really acknowledge the amount of work that was put in this project.

  1. Yeah la France représente
  2. Excellent game feel, awesome music and graphics. Good difficulty curve / balancing also.

Excellent game !

Fun game, I like the varieties of enemies, spells and weapons! I didn’t understand how to get “10 bodies” though.

Cool game! I managed to go to the end also, it was quite simple fun also!

Very fun game. The core gameplay feels very polished, it feels very pleasant to play! As mentioned by jamailun, I think the game would game from having a little roguelite aspect, and also some more enemy types maybe? But it’s a great base for sure! Congrats!

Thanks a lot, and sorry for the bug 🐛!

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Very cool game! The mechanics are very original and the graphics are very cool! The game is pretty hard though, and the fights get repetitive after some time because there’s only one button to click on xD It took me some time to figure out how it worked. It took me 4 attempts to go past the wave 1, and on the 5th I managed to get to the werewolf around wave 7 maybe. I enjoyed the variety of enemies and plants! (The “Siren Mandrake” sprite is buggy, it doesn’t display).

Again, very good game ! Congrats ! :DD

Very fun little game. The feedback is especially good, the addition of screen shake and the sound effects make the ship pleasant to control. However, the core gameplay loop is pretty linear as mentioned by GSgamingking, but for a game jam that’s still good!

Great work!

Hehe thanks ! And how’s your game doing ? It seems pretty original from the other post you made ! I think our game won’t really be a real dungeon crawler though, more a vampire survivors-like

Pretty good for now! We planned something pretty ambitious (although quite classic / expected in its mechanics), but I’m pretty confident that we’ll finish it in time.

Hi, thanks for your kind comment ! 🤗 I wish I would have more time to implement these, but I had a quite bad time management during the jam unfortunately…

Hi, thanks a lot ! Yeah I’m a terrible programmer it’s possible to be soft locked in the game xD I spent too much time on the aesthetics

Beautiful game, fits the theme very well! A lil bug: the vegetable names tend to overlaps. That apart, the games works very well!

Very nice game, the only thing I didn’t really understand is the music, which sounds quite oppressing xD

Very nice concept, liked it a lot. The game has a lot of personality too. I could see it expanded into a bigger game, with some adjustments. The artstyle is pretty cool! I encountered one fatal bug unfortunately, though that’s expected for a game jam xD

Very cool game! Eager to play it when it will be improved! (I agree with every suggestions jzucc12 made, I encountered the same questions / problems when playing).

Reminds me of geometry dash. The ending was very unexpected and refreshing. I had a very good experience playing this game!

(Also I like the snare sound when the player dies xD)

That's a great game! Although very hard, I think I died more than 100 times before reaching the end. The main mechanic is sometimes confusing and I don't feel very much in control of what I'm doing but I guess that's the whole point of the game. The art was really cool too, as well as the sound design.

Unexpectedly, probably my favorite game from this jam.

I could really feel the love you put into this game : the voice acting, the funny story, the art made on paint or sthg, etc. I love the cutscenes, the fact that there are different gameplays also.

The bee level was veeery long tho, maybe I just wasn't lucky on the drop rates.

Anyway, great work, keep it up !