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eri 🍓

217
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A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Wow that’s awesome! I am so glad you like it :D

Cool concept that fits nicely with the theme of the jam. It could use a better indication of the tower’s range since it seemed to extend a bit further than the square. Overall pretty nice visuals and a great idea!

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Thank you so much for the kind words, we really appreciate it!

Thanks, so happy you enjoyed it!! :D

This is awesome! I was really surprised by the mechanics and this fits incredible with the only-mouse jam restriction. I also love how you used the asset pack and the monochrome look! Great entry :D

Thanks! I’m glad you liked it c:

It may break at higher resolutions then, I will have to do some tests! Thanks :D

Beautiful premise and the result is so cute. I love the siblings conversation’s! :D

Oh that’s interesting. I was trying a new system for handling input (to also allow keyboards and controllers) so I am curious about what went wrong. Were you playing on web or native? And do you have a big resolution? Thank you so much for telling me, and I am glad you enjoyed it still! c:

Very cute game! I love the puzzle concepts and it looks so pretty :3 The mouse only controls are fine because of the jam restriction (great on achieving that!), though other options would be appreciated. Awesome job! c:

This is really cute and cozy! The visuals are gorgeous, I love to get to see all of the scenery. The only nit I have is that the controls may be a bit finicky at times, but overall this is great. Awesome submission :3

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Really fun concept! The puzzles you could make with it seem very interesing. Unfortunately it crashed when reaching this area:

image.png

But it has a good side because I enjoyed speedrunning until the crash happened again! c: Well done on submitting on time!

This was a really nice take on a classic! Very cute aesthetics, I love the duochrome look :D

Thank you, I am really glad you enjoyed it! :D

I really enjoyed this! The dialogue was so funny and the story was pretty cool. Also loved the level :3 Awesome to play another game using the same tiles but being so different!

What a coincidence! I hope you enjoy playing it :D

I am so glad you are enjoying it!

Wow that’s so high! Thank you for sharing :D

Thank you for playing! It kinda intends to work that way, the timer starts when the flow rate of the source is not met because the path is already full. However, because the pathfinding has some bugs and could be greatly improved (it was my first time), and I only had time to test the game up to some score, it comes a point where the number of exits might not be enough to sustain the number of sources. I’d love to make it more playable by fixing the pathfinding and by balancing the spawns, that way it could truly be endless! I really appreciate the feedback :D

Thank you so much for playing and the feedback! I agree, at the very least an explanation on how building and destroying works would be nice. And aww thanks! ^^

Really fun! I loved the animations, how the tiles spawn and how the ones from the previous level remain, so there is some strategy in replayability. My max enemy was 95! I think this has a lot of potential and would be great with some variety of enemy/movement types, but great entry for the jam! ^^

Very impressive for 3 days! The animations are hilarious, I love them so much. It has a lot of polish, like sounds and health bars. Very unique mix of genres. Awesome job! :DDD

Very nice game! There were definitely a LOT of gizmos. I loved the little death particles. It was so funny and very enjoyable, great entry! :3

Nice idea! It was a bit disorienting, but the colors were really pretty and I love grapples so very cute :3

That was a LOT of entities ahaha! Very impressive tech demo, I’m amazed it managed to run in my potato laptop that struggles with anything 3d. It was really nice to see how the seeds expanded :D

I was so surprised by this entry! Great concept, I loved all the formulas and how they explain the game in a thematically relevant style. The menu is so polished, I love it!

There seems to be a huge difference in sensitivity between the mouse and the keys, but that’s fixed by playing with one or the other and adjusting accordingly. I’d love an spectator mode where you just watch the simulation unfold (I’m not good with bullet hells so I die quickly ahaha). Great job! ^^

Really nice concept! As another commenter said, a little explanation on the controls would be great. This could also benefit a lot from some sound effects, but the idea is great and I’d love to see it expanded :D

I think this had a lot of potential! Submitting something playable to a game jam is a huge accomplishment and you should be proud, you got a full game loop there, and it was pretty enjoyable. Not game related, but you could upload a few pictures of the game so that more people can find it ^^ (if I’m not mistaken you can do this after the submissions close). I hope your exams are going well! Mine are in a few weeks so I’m with you ahaha.

Very pretty and fun to play! It was a really nice idea with a great execution. I loved the 2.5d artstyle and how good it played. Awesome entry ^u^

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Really cool idea! I love the mood of this, and it’s very easy to start playing :D

Pretty nice! I love the variety of upgrades and the tiny details like all the animations. Great job c:

Really fun! The music and sound effects were awesome, and I love how the little mecha also serves as your mouse. It’d be great if the health bar and its text had a bit more contrast, but overall a great entry and very enjoyable. Also, who wants anything other than damage up, it’s the best upgrade! :D

I just realized my comment from the other day was not posted, sad :( Awesome game! It was really fun and a nice time. Everything was very polished and had some great puzzles. Also, ducks!!!! ^u^

Thanks! I’m happy you enjoyed it :3 I had a lot of fun with your entry as well!

Thank you so much for playing! Yeah ahaha I was a bit generous with roads at the start but then they become a bit scarce. Glad you liked it!

Wow!!!! That’s incredible! Yeah I made it so more or less each portal could take 3 spawn points, and that you always have a bit less than you need so it feels hectic. And rewiring is definitely a great strategy. I didn’t even get that far so balancing from that point is pretty much gone ahaha. But this is awesome, congrats!

Thanks for playing and for the feedback! :D

Thanks! Yeah, that’s something I would have loved to add, but didn’t get to it in the last stressful hours. Still, congrats! You got a great score :3

Thanks for playing! Do not stress about getting a high score, it’s about having fun! I didn’t know that it would go that high while I was making the game ahaha

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High scores

1. pyrious | 3387 |

2. me | 2936 |

3. euclidean-whale | 2780 |

4. mlopezgolan | 2671 |

5. the_nacho | 2300 |

Can you beat 3500? :3