This is an interesting Hide & Seek type game. It is pretty impressive that you included two game modes. I particularly enjoyed the music & SFX. The art is good, but a little repetitive for the environments. I also didn't like the cone of vision feature much. Overall, this is a good entry!
EelShep
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This is a cool Mini-Metroidvania! I like the Visuals & Story setup. The music is great too, but SFX were missing in some places. I ran into some minor issues which didn't really break the game. Here is a short list:
- Hard to spot enemies
- Taking damage needs better feedback
- Dash is a bit broken
- Banshee scream ability could use a tutorial before the boss
- Current selected ability should be displayed in the HUD
Overall, this game really captures the Gameboy & Jam themes well. Good job!
Great jam entry! I managed to beat it despite the difficulty level. I thought the head projectile mechanic was fun and clever. The presentation of the game is really good as well. The main issue I had was placement & zoom. It was difficult to see where you would land and enemies that are approaching. Overall, this is a solid game!
This is an excellent throwback to PSX Survival horror. The presentation is great across the board. The VA and SFX really make the experience spooky and unsettling. I did end up wandering around a lot to find out how to progress. There was one instance where I couldn't find a room because I didn't walk up to the right wall. I think it was the Nurses office.
Bravo! this is a truly authentic Star Wars experience. Everything from the visuals, music, & sfx perfectly matches the Star Wars vibe. I really liked the effect when things would fly right into the camera, although it did obstruct the view quite a bit. The game did run a bit long for the amount of content, but it was still a satisfying playthrough.
This a cool RTS/Builder type game. It is punishing at times, but it encourages experimentation with your tank builds which I liked. I disliked how cumbersome it is to select all your weapons to fire at enemies. I suggest adding a fire all button to just shoot all weapons attached to your tank. Also, adding music would definitely improve the game
Nice rhythm game. It was pretty fun once I sync up to the beat. The other instrumental tracks took a good couple minute to kick in, so I suggest introducing them sooner. The enemies could use some improvement as well. Towards the latter stages of the game there seems to be too many enemies on screen to avoid. I also suggest adding a tutorial on what the enemy colors mean, because I never figured that out.
I didn't have much trouble getting through the game. My playtime was under 10 mins, but I kinda used to Metroidvania style level design. I can see how some players would get lost. It was clear that I had to return to the spot where I obtained the radar, but I assumed that was the case since there wasn't many other options. Perhaps which area is the end area could be communicated better somehow.
Nice dungeon crawler with a good amount of content packed in. I liked that you could customize your playstyle with characters and equipment pickups. I didn't like how easy it was to lose track of areas that you explored previously. I suggest adding distinct landmarks in areas, so the world navigation is easier.
This is an interesting strategy game. I like the loop of building during the day and leaving your pawns ready for combat at night. I made it a few waves in, and the enemies never seemed to offer much of a challenge. I suggest some increases to the enemy difficulty. Also, I had issues where pawns became stuck trying to build something. I suggest adding a demolish and cancel building action to the game.
Here is an error I encountered which might help with bug fixes.
This is short & sweet beat-em up game! The visuals, audio, and story setup are executed perfectly. The combat feels great & impactful when you land hits. It is awesome when you dodge a knife, and it strikes another enemy. I think the addition of a back-fist attack to hit enemies approaching from the rear would enhance the combat greatly.
This is a great entry that excels in its graphical style and creative use of the resolution. I really like miniature 3D/pseudo-3D games like this. There is a good amount of variety in the levels, enemies, & music included here. I felt like the normal blaster shot felt lackluster, but the bomb attack felt great.
This is a nice chill experience. I enjoyed the music and room interactions included here. I can definitely see the value this provides as a study companion. The only issue is that the music shuts off when you click off the game. If that can be addressed, I would definitely let this run in the background.