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Duke_of_Null

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A member registered Apr 18, 2021 · View creator page →

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Thanks for fixing some of the issues while keeping to the jamming spirit of things! I absolutely love the gamefeel of this experience, and am glad to see some of the bits get ironed out.

Now, in relation to the collision bug, it can be easily replicate able by dashing into the outer corner of an interior block of any given screen. By dashing in at a ~90 degree angle, you get stuck with no way out. Above is a screenshot of me stuck.

Thanks for the active response!

Though it seems I've found it too soon ... I'll have my secret yet, a few weeks perhaps...

I got an S rank and a high score of 38400!

I enjoyed the pseudo 3d Eiffel tower effect you had going on, I used somewhat similar sensibilities in the design of my own game, CHRONOLISK.
The little art of Hélice giving me the thumbs up was very cute ! :D

I made it to the top of that second build you mention! It was funny as I began to outrun the pace of the generation lol.
Nice to find that little heart for my efforts.

I almost stuck with it to the very end, but it became just barely too frustrating to justify going onwards, especially since I hadn't known how much was left. Still made it quite far though, and certainly enjoyed it for the most part!
I enjoyed the pseudo 3d effect on the exterior of the tower as I also chose a pseudo 3d direction to take with my Game CHRONOLISK.

The main tethered dash mechanic was very fun to string together up the tower!
I only wish there was more to explore it in. Having a few more hand crafted levels could have kept the whole thing a bit fresher for a bit longer.
I also wish there was actually something at the top of the tower other than blank void, it would have been nice to get to see more of the cool higher resolution pixel art from the cover image.

All around very fun to fly through though, the movement was very satisfyingly !

I really like the cover art image you made, the character looks very cute.
I wish more of that style carried over to the in game art.

Cute little intro story and a nice shade of red to use! Nice to see non Black and White games every now and then.

Ahhh I see you also went for the clocktower theming! My clocktower, The CHRONOLSIK, and yours may be long lost brothers :0
 I really enjoyed the cute intro cutscene, and the swinging movement was pretty silly. It all feels like an old dsiware game...

I absolutely loved your game !

I loved your use of pseudo 3d Visuals, they are always my favorite to work with. Seeing the elf lady's reactions to my exploration was absolutely adorable, that combined with the silly title really felt like I was in some underrated Fantasy Anime!

Great job!

SHE IS ADORABLE!! I love your style, what's her name?

I cannot find the download link...

And Dylan's Adventure's continue!
I would have liked to see the camera pulled back a bit, it was difficult to see obstacles before they came from the bottom of the screen.
Positioning Dylan a bit higher towards the top of the frame could have helped as well.

Cute little thingy none the less!

I very much so enjoyed the Pseudo 3D effect you did for the tower here, It's like Butter Building form Kirby's Adventure!
I also love doing pseudo 3d effects with my games, including CHRONOLISK, the one I summitted to this game jam! Maybe check it out?

A very nice short puzzle game, I loved the bird's eye rotational view which the game started off with! Very pretty landscapes, even in vague wireframe.

What a delightful little title! You've certainly made a mountain out of a molehill when it comes to quality pixel art!

Well, wasn't that something!
My favorite part was when Kamala Kamalaed all over the place and said "It's Kamalaing Time!" 

I really enjoyed the punchy graphics and game feel of this, super crunchy ! The music was also rather nice to hear, fitting. It all reminds me of one of my favorite games, Star of Providence! I recommend you check it out if you are the sort who tries to make the games you would enjoy playing :D 
I was certainly excited to see another bullet hell in this Jam's roster, as my game, CHRONOLISK, is also inspired by modern bullet hell games, though in a slightly different sense.
This has a lot of potential, but a few bugs I experienced really hurt my time spent on it:

-Whenever I die I get trapped in an endless maze of empty rooms and have to manually reset

-Certain attacks / enemy interactions have, seemingly, little to no invincibility frames active, and so, after a bit of exploring, I would get absolutely dismasted in less than a second and lose all progress.

-I dashed into, and then got stuck inside of a wall late into a room

If these bugs were fixed I would find the game a lot more in and may have been able to make more progress, but instantly dyeing later in a run after loading a room because a bunch of small swarming enemies spawned on me was really ungratifying.
I wish you guys had more time to bake this one, could have ironed out a few of those bugs, but that's gamejams for you!

(I played on the exe version of the game. )

Hey there, had this game in the back of my mind ever since I spoke with you about it during the jam. Has it developed behind the scenes at all?

I'm getting a lot of requests to do just that, but honestly, I'm not sure.
I'd have to have a good reason and vision of expanding the mechanics, context, and so forth. 
Right now it's just a nice atmospheric, stand alone indie game. Maybe in the future it will be more. Stick around and maybe we'll see.

Thanks for expressing interest!

What a cure little representation of playing tabletop with your gramps!

I ended up locked into the strategy of crippling the enemy with explosions until Mr. death god supreme did 0 - 5 damage or so lmao. Still was fun, the pixel art was nice!

How could you roach me like that...
I feel so.... Roached....

Very strange vibe you had for the whole thing. The singing torches certainly had me intrigued. I do wish we saw more of the story play out or develop outside of the cutscene, as I was rather invested to see where things would go. Even still, the mysterious, ethereal nature also worked.

On another note, our entries have very similar names.
"Luna Obscura"
"La Obscura"
What a happy little coincidence!

Thanks lol.
It's a bit less elegant than you might think actually. I made a gradually less transparent pngs of a rectangle in Photoshop. Then, I used a program to make each of those rectangle into 1 bit rectangles, maintaining their semi-transparency. These, newly 1 bit, rectangles were then assembled into  a ~20 image sprite for the game.
All of the other graphics were also 1 bit sprites, so there was no color filtering on the games end.
I used Gamemaker Studio 2, so this was the best solution I could imagine working in such a short time. Brute force does seem to work sometimes lmao.

Wowza, I love your style here, the double outlines are great for visibility.  The full score of music was something I had yet to see from this jam, and the length was satisfying, especially with the story beats.

As someone who has, himself, been working on a game about swapping between two differently abled protagonists, I can really appreciate the synergy you gave created here.
Great Job!

I really love the way the emergency lights illuminate the character and environment, and the shade of red was a great color choice. I cannot wait for the game to complete! I definatly enjoyed the environment, despite the lack of interactable. I'll be sure to give you a nice rating, us maritime atmospheric horror devs have to stick together lol.

One of the most satisfying entries I've tried! Love the very compressed pixel ratios, and the sound design / little touches really brought the game well together. I can also appreciate the number of levels you got done, felt fleshed out.

The swap mechanic really came into its own for the final puzzle, that was rather satisfying to realize.

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"A tale is not complete without its conclusion, though it isn't always a joyful one. The island is your destination, you'll find your ending there, whatever it may be."

pd: lmao

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This is such a cute little platforming challenge! 
My only major complaint is that I wish there was more. The gravity mechanic seemed promising, but it was over before I could play with it all that much.
Nice little time for sure!

I liked the simple geometric ship designs

Never has a game made me feel such primal fear.

This probably says a lot about our society.

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"Aye, the Sea isn't meant for everyone, she certainly isn't always that inviting. But you had the gusto to try. You may not be one, but you've got the heart of a sailor."

I love the little marshmallow boy!

S

Excellent color choice!

I like your color choices, and Pop is such a funny looking gnome!

Too poor to make a web version, it's rather upsetting.
"Do not answer the Sea Maidens call, as their hearts are hallow and their souls long gone."

I love this little alien dude, silly little fella.Felt just the right amount of challenging.