Thank you!
Dragon Emperors
Creator of
Recent community posts
Thank you for playing the demo!
The game is available to be bought on Steam Cursed Mansion on Steam (steampowered.com)
Changed a lot of graphics in the last seconds
What a ride! Thank you to everyone who's been supporting me, now I'll just wait for the result. Don't forget to rate the game here!
I'll try updating this game a bit until the rating period ends~
Stay tuned!
A reminder that it's still in beta, there might be bugs that I missed on the testing and a lot of grammatical errors (the person I rely on for grammar check is busy). But, please, enjoy the game and tell me how you feel!
About
Song of the Bereaved is a turn-based RPG set in a fantasy apocalypse world.
Players will take control of a hero, with the power of resurrection, to defeat a corrupted sentient weapon.
The assets used are still placeholders, it will be changed in the future version!
We appreciate any feedback and suggestions for the finished version
Check our development thread here: https://itch.io/jam/igmc-rebirth/topic/2217155/song-of-the-bereaved-thread
Check our devlog about our experience here:
How We Design the Monsters
The Choices and Prototype for UI and The Problem with Resolution in RPG Maker VX Ace
I've done it! The version for IGMC jam can now be played here!
A reminder that it's still in beta, there might be bugs that I missed on the testing, and a lot of grammatical errors (the person I rely on for grammar check is busy). But, please, enjoy the game and tell me how you feel!
I wrote my line of thought for the names of characters in this game, starting with the MC, come take a look at it!
Good day, everyone!
I've just updated the prototype. Now, it has a placeholder menu (some of them work), more areas to explore, and a total of 4 skills to obtain!
The prototype is on the submission page
These are the different types of enemies that you will find in the game. They are corrupted by the corrupted power of the Z-being, the main antagonist of the game.
I've also made a devlog about our process in designing these the familiars (for summoning purposes), check it out~
I've just updated the prototype! The 2nd prototype includes:
- Grid Battle System
- Area of Effect skills
- Maps that are more similar to what it will be
- Story Progression
- Updated title screen (still the prototype version, so it's a little goofy)
Known issues:
- Skill window offset is too high
The assets used are still placeholders, it will be changed in the future version!
Please check our submission page as well, thank you!
I'm back with the MC and some other NPCs~
the ones that will appear in the IGMC version (hopefully) are:
A kid that volunteered because she wanted her little brother to live a better life (the MC promised to take care of her brother)
An ex-martial arts instructor who is also a veteran of the last war
and an informant who actually knows behind the scene of what happened back then
no fixed name yet, we'd like to give them names that actually mean something, but as of now, we call them D, B, and G (if you have suggestions on what to name them, however, feel free to drop them in the reply)
also, their colors might change in the actual game
I decided to use floating textbox for Song of the Bereaved!
It will increase in length as I add more lines, wow
As usual, assets are still placeholders. But I will frame the MC shortly.
What do you think? I think floating textbox is cool because it gives a sense of direction from where the 'voice' is coming
Take a look at this beautiful picture of the initial design for the menu of this game!
We've also decided to have a constant UI for the map action skill at the top left of the screen and to reduce the resolution to avoid crashes on a big screen resolution.
Check out this blog post to learn how we've come to these decisions. We've learned a lot from our discussion.
I've finally revised the main post and had the game page ready!
Look at this title I made! It's not much, but I think it has the somber sad feeling I want to capture, right?
I've also talked with the team about how the game will progress. Communication is critical, but you must ensure others understand your intention.
I'm glad they understood my scribbles
The game will have 4 stages, the first one is on the way to the gate of the wall of a fallen kingdom, then inside the ruined town after the villager moved, and the next is onto the cathedral or what is left of it, and end in the big castle where the monster rests before going on another rampage.
Do you get it from this scribble?