ran into a bug where my turnipsy's icon got changed into a white square and wouldnt let me swap into it. wouldnt even let me swap it back into my party from the geist selection menu, and when hovering over it all the stats n name info were blank.
i saved, exited the game and reloaded, the square is still there, but it registered turnipsy as a "new" geist after i photographed another one.
other than that the game is pretty cool! I'd just reccomend a battle tutorial of sorts, cuz it took me awhile to figure everything out. for awhile I only had my basic scarecrow geist as the only one with an actual attack so i struggled to catch more and level up to get more options. also didnt catch on to what stats did what and affected each other for awhile. but once i got over all that I've really enjoyed it! I just beat the first boss and I'll come back once ive finished the case, but its been cool
Dragamation
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Decent enough demo! Art n music was nice, but the combat being more or less just spamming the same attack/special and healing when necessary kinda got old past the first floor. But not gonna be too harsh cuz its p solid for something made for a 48 hour game jam! Games are hard to make.
Already was lookin forward to Project Shiba but was nice seeing another lil game from ya
Sat down to read and never looked away as soon as I started. Its already really raw. Cuts right to the core and never lets up. Extremely excited to see where this goes. I really enjoy the characters and art! I'm not saying that to be nice, I genuinely do.
Wonderful VN already. Keep up the amazing work.
The demos really cool!!
Maybe its the shiny new side-on battle view dazzling me, but I feel the animation and art are once again better than ever. Cute, charming, and super good lookin. Getting to see the party in battle now is a fun addition.
The new battle system is fun! Bossfights were rad and I had some real close calls even on normal. Still tryin to wrap my head around the combo system a bit. I get the basics, but i dunno, i have like a nagging feeling im not quite getting a full grasp of it just yet.
For whatever reason I'm like "there has to be a way to keep a combo going between from a shield remover and the Physical attacks that would benifit from removing that shield." I don't know why i think that, honestly I'm mostly talkin about this bit just to let it out of my system so i can stop thinkin about it. But again the battle system is fun.
All around a great time. I am already looking forward to the full game! Best of luck!
Ehhhh i disagree with this. Not liking the characters because they lash out is more of a taste thing.
Also I feel like youre partially missing the point. Reca didnt even know about the energy affecting his emotions and if she did it wouldnt matter.
Words can hurt people, regardless of if they were meant or not. And hearing your leader who youre supposed to save the world yell they hate you and then proceed to go "it wasnt me get over it guys" aint exactly going to magically fix that.
Finally finished and gosh, what a game. Love the characters! Had me invested in them and the story the whole time. The connections to Soma Spirits were really good and enhanced both stories.
The art in torch60 games is always super good and fun, and Soma Union is better than ever. Charming and lovely. Cute and endearing character and enemy designs. Music was great too! Suited the journey and set the mood for whatever was happening at any given moment very well.
I almost forgot to mention the combat! Definitely very fun and good. The different roles add a real fun layer to it. Swapping between roles mid combat to get the right moves you need at the right time and how they can work with the other party members is so good.
My favorite example is the elemental enchantments for regular attacks. An enemy is blocking magic attacks but is weak to fire? Swap Reca to support and have her enchant Zero's regular attack to deal physical fire damage.
The enchantment applying to an attack the turn it is casted feels great and made it really fun and satsifying. Applying elemental enchantments in other rpgs ive played dont feel nearly as satisfying because you have to wait for the next turn to get the attack in.
Once again a great game from a great developer.
Their best yet I'd say! Looking forward to the games planned next!
The games super rad! The art and music really pulled me in and I HAD to play more when i saw the Cyborg Mutant class looking like a certain masked hero. Gameplay itself is real fun too.
One little thing, instead of asking the player if they want to save when they select the save option, i feel like itd be smoother to just go right to the save menu when you select the button like most other games. The player still has the option to back out from that screen if they dont wanna save.
Had a good time with the demo! Lookin forward to the full thing.
The character designs/art is a real standout for me, its super rad and cute!
Couldnt figure out what to do with the ghosts though, pushed the tv cart inbetween those boxes and then a tv cart showed up in the wall below the first cart, but I couldnt really do anything when i went over by the ghosts. I probably just missed something but in case this is a bug or somethin i wanted to mention it here.
Once again im def lookin forward to the full game!
Yeahhh I thought I was missing some words. Like I'm getting more into older RPGS because I discovered Breath of Fire 2 this year and I loved it to bits, so i dont mind harder RPGs. Just going up against like 2 enemies that took two hits and one that took 5 with only just the slash command felt a bit off lol.
Good to know that I actually was missing some words, will try goin back and lookin for them sometime, and then hopefully finishing the demo.
Played some of the demo and this is pretty cool! But either the balance is out of wack or im a dummy that just didnt find any of the extra moves because going through that cave with just attacking would probably take way too much grinding.
I bring this up though cuz otherwise this game is super cool already!