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Draelent

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A member registered Apr 21, 2020 · View creator page →

Creator of

Recent community posts

Here is the first leaderboard of the very first version of the game. May these name remain known forever.

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Twinned Horizons community · Created a new topic Bugs

If you find any bugs or weird behavior, you can let me know below

Damn!!!! I cannot keep it closed if I see that :D

Crazy, Pushing to the limit, only a few (4) seconds away from the developer’s record… :D

Damn… Congratz!

Well, at least game update is incoming..

Wow !! Sub-3 incoming?

Cool atmosphere and mood, and it seems you could do so many things with that simple mirror mechanic! Nice foundation I would say, keep going if you feel like it, it really seems… Intriguing!

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Craaazy gameplay! Didn’t work on my peripheral vision that hard for a long time!

This is so cool! Clicked right away on Play without reading the description when lauching the game, didn’t know what to expect, that was a weird sensation to be able to flip the enntire world! And being able to keep the sun in the air also felt amazing! Only missing some distance / point counter. Well done!

These shot particles are amazing! I kinda feel like having to shoot 3 times, combined with the high delay between shots is a bit too hard when ghosts come from the top, and it could make the gameplay even more crazy if we could shoot faster, but with increasingly more enemies for the progression. Also the mirror could move maybe, or teleport? Really nice concept overall, and nicely polished

Nice idea, but damn that was hard! But rewarding when you manage to survive a bit…

Nice and fun, could have the conveyor belt go faster and faster to increase the difficulty!

Fairly easy, I wish there was more levels, and more difficult ones! Thats a good basis tho, I really like the simple 2-frames animations which makes the game really feel alive as well.

Great entry, the concept and the difficulty curve are great, I manage to reach 80 after a few tries, until I panicked and shot myself.. Really nice balance of stress, precision and fun!

Cool concept, a bit clunky as such, but could definitely be extended with a few more levels and some more refined mechanics

Damn, good job working as such a big team, must have been a blast! And thanks Douckdouck for mentionning the key in the kitchen, I kept searching and finally managed to escape!

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Well-thought game, I couldnt go further than 340, I kinda zoned out, my brain forgot to focus and switched sides and I crashed… somehow felt a bit scary for a split second, impressive for such a simple game like that, well done, difficulty seem on point as well now!

I would love to play it, but nothing moves, and the timer does not decrement, even with all options disabled :( Looks gorgeous tho

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I played this game for way too long, but manage to make him go bankrupt ! I also “found it funny” :D Impressive work for such a short period of time, there is so much going on, the horses having to follow the path, the randomness in the speed, the cameras, the odds and so on.. Well done really! Loved the sound on the end screens as well (especially the victory end screen).. And some of these names are simply epic :D Was really fun, thank you for the journey into horse betting, didn’t expect to enjoy so much and to end up in front of my computer, supporting stomach or heydhyeydgewedge like a maniac!

Nice concept, just need a concrete gameplay loop now, some objective or limitation. Love the visuals!

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Yeah, at some point it definitely hurts, but I went for 1000 health regen, and then I wanted to reach 1 million gold but failed… You could definitely add upgrades and auto clicks and so on, and you could do a nice clicker/incremental game!

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Lol, nice post processing, at some point you cannot see your score… But it’s fine, at that point, score does not matter.. All that matters is speed, just more speeeed!

Damn, 138! Cool game, really fun to try to survive until you spam your gold towards the safe and fail miserably…

That was fun! Love the sounds and visuals! Really nice risk/reward gameplay

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Nice level design! Was fun to get lost in the tiles, really full of life and interesting!

Not sure I get the Highscore part. If the longest time is the highscore, you can wait as you want and get a highscore easily? At some point I tried to speedrun the game the other way around, and went down to 4seconds, that was slightly more interesting. You could have a constant decrease in health maybe instead, and focus on a highscore about maximum gold.

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Damn that was cool, bravo! Mechanics are great, really clever level design and love the nice touches like the random ivy on block. Amazing, and great work in keeping the player engaged with more challenges, I played from start to finish! Felt like most of the puzzle rooms had only 1 solution, well done for that as well.

Et super que vous ayez aussi exploité les aspects timing et positionnement à un certain point (autour du 24-25 je crois), ca a ramené un peu de renouveau aussi! Félicitations, super concept et excellente réalisation.

Cool game, I feel like music does not really fit, but the rest upgrades and so on is nicely done

Funny how we had pretty close ideas! Would’ve love a more clear visual of wins and loss at the slot machine. The music is kinda crazy tho

Nice mood, feels disturbing to sacrifice limbs and everything without knowing why or how.

Wow ! Very nice score!!

It’s coming ! still building, sorry…

Thank you! Yes indeed, we kinda have a double uncertainty with the aim and the zombies moving.. We thought about adding the holding breath, but we didn’t have any button left on a standard mouse… But we just found an idea to still implement it as a reward for multiple headshot in a row (like entering a flow state).. Thanks for the feedback!

Very cool game! A bit hard to grasp at start but then i one-shoted most of the late levels, I’m not sure why. The introduction of new mechanics is well done, but could be slower, but with a higher complexity to force the player into playing several times the levels to really understand the affinity and things that go or don’t go together. On improvement side, the sound of the animation at start is not synchronized for me with the tiles falling, but other than that, I encountered no issue at all. Well done, nicely polished!

Nice puzzle! In bigger grids, it becomes a bit too hard to try to guess which element belong together, I had to switch sometimes to another element with the exact same number&shape&color to complete the sequence, while I had the correct stratey. But other than that it’s really nice!

Nice! found the solution for the last one, but then I cannot retry the game, game is stuck between start and game over.

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:D Loved it! 5 stars in enjoyment and theme!

Awesome, I love the mask breathing effects, combined wit the smooth lerp movement of the player, it feels so good! And these are long seconds ! You’re going too easy on the players ;) Well done!