Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Dpplasma

10
Posts
2
Followers
3
Following
A member registered Jan 07, 2017 · View creator page →

Creator of

Recent community posts

Gotcha, I'll add you on Discord (my username is the same there too). I'm not sure how much time I'll have either, but figured it would be at least worth reaching out.

Are you interested in working together on an RPG like this sometime? It'd  be fun to do a collab project - I'm pretty solid with programming and I make my own music. I came back to this and saw you're also using Godot too.

(2 edits)

The reflection idea is really cool, but the controls are frustrating to play with. Movement feels too slow, and jumping doesn't feel smooth. I spent a lot of time on one section (screenshot below) where it feels like you have to be precise with jumps, but the black shadow on the platforms blends into the black background, and it's hard to tell how far you can go before falling off.

This is a really solid demo! I love the monster sprites (I think Greatfrog is my favorite...it has a powerful aura), and the battle UI is very clean.

I didn't understand Blight at first, but I went through the demo a second time with a party full of Mr. Sams and obliterated the roaches with Cold Touch/Sing Song. That's a really awesome mechanic.

The only gripe I have is the controls - having the ability to use something like arrow keys/Z/X instead of WASD/J/K would be nice.

I'd be more than happy to play this game again if you work on it in the future.

This is really fun! It took me a few tries to get past 50 but after that it got a lot easier, my highest so far is 118

Thanks for playing my game - sorry about that. The collision boxes on the ship are tighter than I'd like them to be in the submission build.

I think the demo might have been stronger if you just went straight to the battle screen instead of waiting for random encounters to show up - the battle screen definitely feels a lot more polished. I love the battle music/effects, and the mechanics remind me a lot of the Mario RPGs, which is really cool.

Here are some suggestions for battles, if you keep working on the game:

  • something showing the difference between the two skills each character has
  • damage text showing how much damage you deal/take; for a few turns in the first battle I did I wasn't sure if it was doing anything.
  • "hit" sound effects for when you deal/take damage

Sorry if this comes off as nitpicky - I actually had a lot of fun with the demo, and I think even what's submitted here is impressive on its own.

Thanks! I'm glad you enjoyed it - I had a lot of fun putting this together.

Just finished the game - it's pretty solid! The wizard fight mechanic is really cool.

Hey,

This comment is very late (sorry about that - I haven't been on this account in a long time), but I appreciate you taking time to play my game.

About your previous comment: Focus mostly depends on whatever the enemy's Evade stat is. If the player has less focus than the enemy has evade, their attacks will always miss, but if the player has more focus than the enemy has evade, they get a damage boost (the same goes for enemies, too).

I like the suggestions you have for the game, especially the option to upgrade skills.