Gotcha, I'll add you on Discord (my username is the same there too). I'm not sure how much time I'll have either, but figured it would be at least worth reaching out.
Dpplasma
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The reflection idea is really cool, but the controls are frustrating to play with. Movement feels too slow, and jumping doesn't feel smooth. I spent a lot of time on one section (screenshot below) where it feels like you have to be precise with jumps, but the black shadow on the platforms blends into the black background, and it's hard to tell how far you can go before falling off.
This is a really solid demo! I love the monster sprites (I think Greatfrog is my favorite...it has a powerful aura), and the battle UI is very clean.
I didn't understand Blight at first, but I went through the demo a second time with a party full of Mr. Sams and obliterated the roaches with Cold Touch/Sing Song. That's a really awesome mechanic.
The only gripe I have is the controls - having the ability to use something like arrow keys/Z/X instead of WASD/J/K would be nice.
I'd be more than happy to play this game again if you work on it in the future.
I think the demo might have been stronger if you just went straight to the battle screen instead of waiting for random encounters to show up - the battle screen definitely feels a lot more polished. I love the battle music/effects, and the mechanics remind me a lot of the Mario RPGs, which is really cool.
Here are some suggestions for battles, if you keep working on the game:
- something showing the difference between the two skills each character has
- damage text showing how much damage you deal/take; for a few turns in the first battle I did I wasn't sure if it was doing anything.
- "hit" sound effects for when you deal/take damage
Sorry if this comes off as nitpicky - I actually had a lot of fun with the demo, and I think even what's submitted here is impressive on its own.
Hey,
This comment is very late (sorry about that - I haven't been on this account in a long time), but I appreciate you taking time to play my game.
About your previous comment: Focus mostly depends on whatever the enemy's Evade stat is. If the player has less focus than the enemy has evade, their attacks will always miss, but if the player has more focus than the enemy has evade, they get a damage boost (the same goes for enemies, too).
I like the suggestions you have for the game, especially the option to upgrade skills.