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DoorVendor

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A member registered Jul 20, 2022 · View creator page →

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Thank you!!! I'm glad that the atmosphere reads well!
Thanks for the feedback!

Hooray!!! Thank you! I'm glad you enjoyed the game!

Haha yes!! We're so glad that people are getting eaten! We were a bit afraid that players would avoid big fish, but also we didn't want to spoil the surprise.

I'm glad you enjoyed playing!

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Oh Oh Oh! I'm glad you liked the water!!! We also wanted to include ripples on the surface, as to add more perceived volume, but unfortunately that didn't pan out. 

Kley made wonderful water in Don't Starve, I looked at this game when trying to understand how all of this should/could work. In Don't Starve Together there're used simple textures and ripples; in Don't Starve: Shipwrecked could be found more complex textures and solutions (water wise, at least). Do recommend checking both games out for some amazing problem solving!

Thank you for playing!

Thank you!! Yeah, the text was written quite rapidly and close to the deadline, if we had more time I would have included more fish puns for one, as to get people hooked. But unfortunately making a game and also coming up with some funny or clever texts was just to much to tackle.

Glad you liked the game!

OH YES!
We don't really know  how he's there, but I love him so much. Seeing his light shine from the corner of the screen is always so exciting! Like finding a long lost companion! Though yeah, finding him for the first time was like seeing herobrine in minecraft; we thought one of us added that as a prank (still might be true, for all the programmers denying it)


Overall, I would call it a feature simply because it brings me immense joy

Thank you so much for playing! And a special thanks from me, an avid doppelganger enjoyer, for finding the little guy!

Footage from the end of my playthrough (that's the end because I lost my ability to gain experience):


Things of note:
* sound effects of the cat (meow) and of picking up experience and hearts (ding, blop respectively) dissappeared suddenly while on lvl 36, don't know why, maybe I picked up too many exp at once;
* my magical owner steadily became more and more overbearing throughout the playtrough, now they wouldn't leave me be if they can help it. Their gained speed made it possible to make it seem as though I control the Mage themselves (could be seen at the start of the video, before I trapped them between two tomstones). I unfortunately don't remember what speed percentage they have;
* for the small price of losing my ability to progress I got a cool shiny trail ^_^ (could be seen after I trapped the Mage)
* near Wizard camera would do some funny things, I managed to flip it upside-down once (and only once, no matter how hard i tried);


Endgame stats (I had to go far away to die):


also the game stopped responding after I tried to get to the main menu, though it probably has more to do with my computer, than your game.

Overall I had lots of fun! Very well done, thank you for making this game!

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Very cool game! I had lots of fun! The style is simple yet enjoyable and the music chosen really brings it all together.
There are some issues when it comes to gameplay: many items (stomp, aura, even fireballs) make Wizards immediate surroundings the safest place to be. Unfortunately controlling the camera is also the hardest when near the Wizard. Though maybe it's something of a trade off - easier place to navigate is also harder to survive in.

I will also post a video of my endgame, once (if) I get the video uploaded.

But still the game IS very enjoable to play! I probaby spent a couple of hours in it, and I don't regret it
Cheers!

We looked up to many games while developing, but the fishing mini-game comes straight from Stardew Valley! So maybe that's why it feels familiar! 

Our initial plan was to include different ships with different fishing mechanics used in games, as well as original ones. To make the ultimate Fishing Mini-Game, a sort of collection of various fishing mechanics.  Maybe we will make it happen further down the road, we will sea

But thank you for playing! I'm glad you enjoyed it!

I'm glad! It was a lot fun drawing, especially the little guy. Thank you for playing!

Thank you! Glad you liked it!

I loved the art style, so cozy! And the game itself is very creative. Good job and congratulations to all of you, very well done!
 The only thing is that the game doesn't work after credits (shopkeeper stayed silent and didn't give the green house). Though maybe it's better this way, if it's not intended. This moment made me think of how everything in the first playthrough was possible thanks to this stranger. Something about how kindness fosters kindness, how wonderful things can come out of the smallest of acts.After game

Anyway 10/10, made me think happy thoughts, thank you for the wonderful expirience!

I also just saw your reply, and hey, you fixed it! Good job!! The altrocity will be thoroughly missed and shall forever stay in my heart. 

This is such a charming game, incredible work for 48 hours! Very simple yet engaging!

I really enjoyed playing this game! While sometimes it didn't feel like dice were necessary to pass the level, they did make for a nice dynamic. With further development they could be proven to be essential. 

Also I really enjoyed art of this game, it looks incredible! Good job!

The music was incredible, I was jamming all the way through the game, it felt so good. Voice acting was very cool. 

The idea with timing is great (so you have to pay attention to both gameplay and a little sound of the blue dice) however the stakes weren't really that high, it felt like. Even if you didn't click in time nothing game changing happened. Maybe by making tougher punishments it will feel more engaging?

Still, had a lot of fun playing your game, well done!

Because my teammate already left a nice review I just wanted to add a bug that no one mentioned (I believe) and that is my personal favorite. If you go in and out of 'Credits' in main menu audio will duplicate (strangely only from second iteration). A few minutes of clicking in and out will make your ears bleed. A Godsend.

Also if one were to start the game while jamming to this absolute banger of a track the game will break. Sometimes. That's the only downside.

Unfortunately it didn't work on my computer :^(

This is a very interesting idea - and a nice memory exercise!

As it is a game is a bit hard without some paper beside you, so maybe adding a 'note' system in it would be beneficial? For example a place where player can write what they already know about a certain recipe, so that they don't have to hold all of this information in their head. That way adding other tarts won't kill the player. 

Though that does make for an easier gameplay. Perhaps restricting access to said notebook (making it possible to change written recipe only every couple orders or so, for example) will still leave some memorization up to player.

Though it was hard and required using brain (ugh!) it was a very unique and nice experience! Well done!

Oh this is such a nice game!

Probably my favorite from the whole jam so far, I had a blast playing it! The idea is brilliant, trying to balance your dicey dungeon-esque workers to get what you need and not overwhelm your table with useless resources is very neat and not as simple as it may seem. I love it!

One thing though is that sometimes when a card or a stack you want to get a hold of overlaps another card, when clicking on a overlapping area it drags not the stack but an amalgamation of latter and then some. I feel like when trying to grab a stack  it shouldn't consider dragging other cards. But other than that it's great!

I loved the colours and animation, amazing art, good job! Also well done with programming a second player! It felt like a fair match against them. 
I still don't entirely understand how to make events occur (they happened sometimes but I don't know why exactly). 
Still it's been nice to play your game!

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Thank you for your comment!

Highlighting or otherwise showing completed requirements is a wonderful idea! As for colours we'll probably tweak them some more to make them more distinguishable. Thank you again for playing (and good job, 15 orders is an admirable result)!

A very fun platformer, I especially enjoyed the double jump level, very clever! Also, incredible art, well done! 

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After only 30 minutes of playing I was able to get a second autoroll- wait.

But actually a very pleasing game! I really enjoyed how smooth everything was, well done!

I don't know if you know already, but counter glitches with big numbers (part of it moves to the next line) and sometimes price tags (the things above dice, I have no idea what to call them) appear upside down. But other than that it works beautifully!