I had the same problem in one of my games, and in another project only the 3D of the character disappeared, it only appeared after I activated Worker Animations, but in the previous project it didn't help.
Dokse
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I'm really having a hard time with this lighting part, I tried to use ss3d to create the flashlight but the way I think of doing it isn't working. That's why I'm looking for a template to study. I don't care if you charge me for it, but could you provide me with any template that has this type of working flashlight that I can turn on and off?
To be honest, I only wanted to study the template because of the night vision flashlight effect, was that a modification of yours, or is it from his template? If it is yours, would you have a template, any template, that uses this type of flashlight? (it doesn't have to have the night vision effect) I'm creating a PSX Horror, and I just wanted to create a flashlight of this type, but I couldn't, so I wanted to study a template.
Do you still have this template available?
https://www.construct.net/en/free-online-games/fps-template-3d-goodies-47450/pla...
Hello, first of all congratulations on the great work you've been doing for the C3 community, I recently acquired 2 of your plugins and my head is bubbling with ideas with the possibilities that have opened up and I'm already developing a project... I'm managing to work well with 3D so far, but I'm having a hard time understanding how the illuminations work. Even looking at all the examples you've provided, I can't create some of the things I wanted to.
For example, I'd like to know how to create this type of lighting:
And I'd like to know if it's possible to create this type of lighting on 3D signs or in some other way:
And my last question, is how I could create a more realistic Lantern... I saw on your twitter this example https://twitter.com/kindeyegames/status/1673439254016565250 that you posted of a test, and is it currently possible to create something the same or similar?
Thanks in advance.
I use the Pixquare app on my iPad which has this function of importing the Lospec palette by name, and I was very happy to have found this extension for Aseprite, but as I use MacOS unfortunately it is giving an error "load_lospec_palette.lua:7: assertion failed"
If one day you intend to add support for the Mac and need to test it, I'll be available to help with the tests.
Congratulations on the project, I hope it continues.