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devdave

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A member registered Aug 31, 2020 · View creator page →

Creator of

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best to play in the browser.

Nice game and great execution. Looks very polished :)
Only issue I encountered was that sometimes an enemy was tagged, but the towers wouldn't shoot at it.
Great work!

Did the fullscreen button not show in your browser? If so, I would be interested to know which browser it is that makes trouble, if you want to share that :)
Thanks for trying out my game.

Really cool concept and nice execution. The fire spreading mechanic is cool and looks pretty neat! There is a nice puzzle element to it that you probably could exploit even better, so there is a lot of potential here I think.

Great job!

No worries 🙂 . Really appreciate the feedback!

Hey, thanks for the comment, I really appreciate hearing your ideas. You obviously spent some time checking out this game and put thought into your notes! I think you make a lot of valid points that I will definitely want to look into when I revisit this game after the jam.

Since this is a jam game I did not much time to balance/optimize, so the math problem you describe definitely exists. "Sloppy" sounds a bit harsh, but I take it ;) ... and chalk it up to the time constraints in a game jam ^^.

Done. Really nice entry!

Cool game! I like the idea of getting points, depending on the changing of your players stats. Really good way to integrate the theme. Also the game feel is great, as well as the visuals. Everything is very coherent.
Great entry to this jam!

Done, hope you find some time to check out my submission and give some feedback as well :)

I rated and reviewed your game :) 

This is my submission, check it out: https://itch.io/jam/blackthornprod-game-jam-3/rate/900146  Its an action tower defense game, where enemies drop more loot, the closer to your HQ you kill them.

Quirky little game you created there :)
Loved how your "boss" constantly kept interrupting ^^
Well done!

Very stylish and atmospheric game!

The base drum sound whenever you hit a wall was great and totally fit with the music and the visuals of the game. Generally you found a very coherent atmosphere for this game. The game mechanic was a bit strange I think, holding the mouse-button and just shortly releasing it with as much speed as possible and hopping through the level in straight lines was actually the only strategy that got me somewhere, and then you kinda loose the physics part of the game, where you have to think about trajectories. Not sure if it was intended that way though.

All in all a really nice and atmospheric entry. Props!

Really cool entry with a great interpretation of the theme!
Hope you find the time to check out my game and let me know what you think :)

Fun, quick game. The blocky art is charming and adds another layer of difficulty (at least at first play) to identify some objects (had trouble finding the burger ;) ). The theme was also nicely integrated into the game. Really good stuff!

Yeah, having some broadcasting of the need to restock could be good, nice idea.

And yeah, you can also upgrade the towers (with the enter key). The do more damage then and have a reduced range for more targeted shooting.

Done, nice effort!

Nice effort :). I made it through and put the orb where it belonged!
Hope you find some time to check out my submission and give me some feedback on it!

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Nice effort :) I got frustrated for a second, but managed to finish the game in the end. I also liked the particle effect on the orb and the character sprite (very cute!).

Here are some pointers:
* Some cool down period after getting hit and losing a life would be great, most of the time, I got insta-killed because my life was drained super fast.
* The big guy before getting to the door blocked me at the beginning and I got confused, until I just rushed by him, before he could do so.
* The second part of the level (after going through the door) could be placed further away, so you don't see it through the wall. I got stuck a bit trying to get to the door and was wondering why I cant get there.

Keep at it! Enjoyable little game you put together there.

Youtube is a treasure trove of tutorials for these things:

And random walk you probably could do the same way you moved the junk food, but randomly change direction once in a while.
Good luck!

Some indication when the next wave is coming is definitely something I want to add.
Yeah, different enemies had different health and speed. Special abilities is a really good idea. I added the tower and fence buying stations to make the game more dynamic and have the player run around a lot (the same reason you have to restock the towers ... to make *less* towers *more* manageable ^^). Maybe I've went overboard with forcing the player running everywhere though.
There is actually an indicator on the tower (a bar that shrinks), but its not very obvious, probably also something to improve upon :)
I didn't get to do a lot of balancing, so in that area the game *really* lacks. If/when I revisit the game after the jam, thats something I need to put much more effort into.
Really glad you liked it :) 

Nice, healthy take on the theme :). I liked how the player got bigger, the more junk food he ate: Very good message. 
Maybe not making the other character randomly pop in and out of existence could be worth a try, and let them walk around randomly instead? Also I noticed that the movement was only going in 4 distinct directions. Making your character walk in all directions, depending on the input could be nice as well.

Great effort!

Happy you liked the concept and saw that I tried to reward risky gameplay.
The point with restocking the towers is a point well taken, and for sure something I will try out.
Thx for playing my game :)

Nice effort, but I had trouble with the input scheme. It felt too sensitive to me. I guess that works if you are used to the game and in line with the speed-run centric gameplay you intended. I liked the pixel art :)

This is my submission, check it out: https://itch.io/jam/blackthornprod-game-jam-3/rate/900146  Its an action tower defense game, where enemies drop more loot, the closer to your HQ you kill them.

Thx for checking it out :) 
Its great to see somebody else play your game!

Great game you put together there! Hope you find time to play my entry as well and give some feedback :)

Creat visuals! The blueprint esthetic works really well for a stealth game and having the whole thing look like a heist plan is a really nice idea. Sfx and music also fit great.
I personally would like it better if the player (as well as the opponents) would move a bit slower, which would make it easier to control in my opinion, but thats just personal taste.
Really great work!

Hey, are you rating games yourself? On your profile all I see is copies of this post and no feedback given. You know, if you rate and comment on other ppls games (ppl that also put a lot of work into their games), they often return the kindness and review yours.

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Nice first game-jam entry!
Hope you find some time to check out my entry and give some feedback :)

Hej, great game for your first game-jam entry! I love the minimalistic art style (I'm a sucker for pixel graphics) and you have multiple levels with some sort of difficulty ramp. Great effort!

Here are some pointers from me:
1) I'd let the robot go down to 0 hearts, that gives you more than 2 jumps and would probably allow you to be a bit more flexible with the level design. 
2) Some more difficult levels could be nice.

Done. Nice moody game you put together there. The visuals, music and sound are great!

Hope you find some time to check out my game and give some feedback as well :)

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Pretty and moody game you made there. Even though the bird is pretty grim, it felt like a wholesome experience somehow :) Visuals, sfx and music work really well together. Nice stuff!

Dude, you need to stop spamming every post with your game, without even checking if you did add your r game already!

done

Metroidvania style platformer, where getting rid of coins unlocks areas by increasing your jump. Interesting concept. My favourite part of the game was the background music :) 

Did you try to switch to full-screen? If not maybe try it that way. :)

Yes, getting the game to a playable place before the time runs out is most important ^^. #godotrules

This is a really fun entry. The concept of "just deleting files", as stupid as it sounds, is pretty enjoyable :). The biggest gripe I have with the game though, is that there is no signalling before attacks happen. Usually when deadly attacks came, that was just the end of me. If I was lucky, I would survive one by chance. Adding some signalling on when they start and during those attacks (e.g. a little indicator of where the explosions hit, a few milliseconds before it happens) would probably give the player some skill-based chance of dodging, making those deaths feel less random.

Good job with the Windows-like interface and the browser :D. Looks really fun. Nice work!

Glad you enjoyed it :). Yes sfx, music and polish is always at the back of my list (gotta get the core running first) for jam games that often fall short due to time-constraints. Definitely something I want to come back to here.