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Dev Pirates

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A member registered Jun 30, 2016 · View creator page →

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Thank you and thanks for playing! I had an itch to do something in the GameBoy style, and GDKO gave me the means to scratch it. Good luck next year, it did add a bit of an extra challenge, but I'm very happy with what I made. 

I was looking into one of those GameBoy engines, I might try it. I still have my OG GameBoy, I might even get a kit so I can the game on it.

Thanks for playing! Escape from Crunkle that I made for round 2 was a bit more of a jump scare if you're interested.

Thanks and thanks for playing!

The theme seemed to fit the Crunkle character pretty well with everything I had done. Lucky that I had enough art do the gambling mini games.

GDKO is great, this is my third year. I learn a lot and get better and get to see what other people do and get inspired. We should stay in touch, I'll be around the Discord, I'm very interested in seeing what you're going to make next.

It does feel like something Crunkle would do. I'm glad you liked the game and thanks for playing!

I was thinking of doing something in the GameBoy style, I had done a few images for Skeleween on Twitter in a GameBoy style. So the first round when I was brain storming I couldn't get it out of my head.  Then every round it got more and more stuck. It has been fun and I learned and improved a lot.

Ha! Great game that was well executed. I'm sorry you couldn't get it working how you wanted, that could have been even more fun. Great job.

I really liked this take on a deck game with gambling incorporated. This was well done and felt like the options were well balanced and fair even with the randomness involved. Well done. 

Love the catapult mechanics. For some reason I'm not as good at hitting the targets on the right as the left. First time through I was just over $2k in debt. I like the concept of having to pay for the shots against what you might get back which fit into the theme well. Fun game.

Wow a wild and crazy ride through all kinds of poker games! I didn't get through the last one but I'll try it again when I have time. Really fun concept executed well.

I've tried doing several things for the first time that I'd been wanting to try out. That's what I love about GDKO. Thank you and thanks for playing!

My first adventure game so I tried to keep it small. I wanted to do four rooms, but had to keep cutting it down due to life getting in the way. Thanks for playing.

Thanks for playing! I'm glad you enjoyed it.

Thank you so much! And thanks for playing. If I make to the final I would be happy. But if I don't make it, at I know the ones that will make it, deserve it. Either way, I'll be back next year.

I think unlocking the UI through playing the game was a great and fun idea that worked really well. Loved the look and feel of everything, I think you nailed the UI. Well done!

Great OS sim. Something about these is fun to me. I did not do great on the quiz, only got 70%. For the UI I think it looks really good and felt very responsive, so I think you got the challenge for the round done pretty well.

I may have spent a little too much time popping bubbles before I finally called it quits. The UI elements were well done and worked very nicely together and the bubble popping was fun and addictive. I think you created a great game here that also looks really good.

Ah, my fellow or nemesis! It's great to see another entry into Sir Spectacles and I really liked the puzzles in this. I wish there was more game, but that's not what this round was about. I think you did well with the UI and the puzzles fit really well into the challenge and the style.  The typewriter was so fun to play around with.

That intro though! While I wish there was more to the game, I think this nails the challenge for this round. As always, great art and theming, truly an inspiration.

Oooh, really loved the Grim Reaper appearing in a game. I was too tired to be very good at the game and it took me a while and many tries to beat it. Great game!

This was a really fun take on the challenge. That back to main menu click though... great game.

The difficulty is one of the tougher things for me to balance. I wanted it a bit difficult but not unbeatable. I made it so I'm pretty good so it's hard to gauge and no one had time to play test it for me. I was worried about the jump and tried some things to help out, but I didn't have time to redo too much. I agree that in game controls would have helped a lot.

I'm glad you liked it and thanks for playing and thanks for your feedback!

Ha, once I saw the theme for this round, I really wanted to throw that spider back in as motivation to run faster. I had the idea to do a 3D sewer run last round, but it didn't make sense in the story and was a lot of work on top of everything else that I needed to get done, so I'm glad that I could get it to fit this round.

Knife throwing was one I really liked after I got it working, probably my favorite as well.

This Jam over the last few years, with feedback from the people playing the games, has really helped me get better at making games.

Thanks for playing!

Thank you! Yeah, there is some skill in pressing the jump button while mashing without losing much stride. Thanks for playing!

Thanks. If I make to the next round, there will more than likely be another chapter in the Crunkle series. Thanks for playing!

Thanks and thanks for playing!

Thank you, thank you! And thanks for playing!

Oh, nice! Congrats! Not bad for someone who's strength isn't in button mashing.

Ah, yeah, that's a good idea. Especially for a jam where not all the players are down with the same mechanics.

Those buttons were what I developed on because I could mash with both index fingers and then tap space with my pinky when needed.

Thanks for playing and thanks for the feedback!

You're right, I was going to add in onscreen controls, like I did in the round one game, but it didn't make the cut before I ran out of time. Now I am thinking I should have moved it up a bit.

Thanks for playing and thanks for the feedback!

I think someone else had the same issue playing my round 1 game, and I couldn't figure it out. Thank you for finding that and letting me know.

Nice! Thank you so much and thanks for playing!

The skeleton drinks a lot of chocolate milk to keep his systems going.

Ah, I see now, thanks for clarifying.

I like the return to this style and the game was good. Would have loved to see your take on more of the events.

Audio is a tough one to get right, that's why I have the /- to set the volume. I have people both tell me it's too quiet and too loud.

I suppose for the bomb one, it could be a fault if you don't throw it across the line.

I actually liked the knife throwing one. It was meant as a break between the button smashing because you only have to aim and then throw the knife at the right time.

For the running, I matched how it was in the original, because I thought it was fine, each button is its own little distinct speed up, but you could mash only one and make it through. So you could alternate, or just mash each asynchronously, or at the same time, however you feel most comfortable to button mash. 

 Leaderboards seem to be popular, I guess since it's pretty minor to get one up and going I should start working on an implementation I can copy pasta into different projects.

Thanks for the feedback and thanks for playing.

Thanks for playing and I'm glad you liked it.

I really loved this version of the game and the interpretations of the events into a horror escape game. I also liked the escape plan on the wall to help out. Great job!

An excellent addition to the Sir Spectacles series! Loved the button mashing and hurdle jumping. I had the worst time on the skeet shooting, still haven't beat the 70 points on it but I'll keep trying. As always, the art and theming is so well done. Great game, very fun.

A good set telekinesis challenges, the relay was the tough one for me. Loved the overworld and when accidently blowing up the dudes. Fun game! 

Well done for one event. Got 4.41 in the global leaderboard, I wonder how long that will stay. Fun for only one event, too bad you didn't have more time.

I liked how you let us play as the someone messing with the events instead of playing the events themselves and you had a good variety of events.

A lot of events in this one with a good variety. I'm loving the shaders as well. It was fun.