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The Death Squad

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A member registered Jan 31, 2024 · View creator page →

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Thanks for the heads up and keep up  the good work.

Nice work, how did you do the artwork for the box?

Is that a remake of Movie?  I never got to play the original so maybe I should download it and give it a try in advance to your release...

Oh thats a shame! 

Whats next on the 'to do' list?

Modern version of Lunar Jetman?

Maybe Cookie or Pssst could do with a modern makeover?

Keep up the fantastic work!

Has the Next version of Melkhiors Mansion been shelved as well?

What a fantastic game! Will there be a version for the Next?

Thanks for giving it a go.

Nice one! 

Enjoying giving this a go.

Gonna give this a go tomorrow, looks great!

Thanks for the review pal!

Thanks mate, glad you enjoyed it.

Humza useless is going to do me for copyright...

Cheers mate!

Thats the loading screen, if you are loading via tape you would have about 4 minutes of it to endure.

Thanks, appreciated.

Glad you enjoyed it pal.

Games gone live now.

Thanks for the link.

Quite an addictive little game.

Not sure when it will be released, (could be this week if the rain continues!) but I want it to be a bit more than a re-skinned version of MM.

On the surface it looks (and plays) similar but I've employed new code routines which use a lot less memory which means I can pack more in.

The original intention was to make this a puzzler but its way too fast and frantic for that so I'll stick with the original shooter format. 

I will be looking for play testers at some point to get feedback, so if you are up for it I will release a demo for you to sample.

Cheers mate!

[email protected]

Yeah, wouldnt mind having a look.

Nice work. Very professional.

Cheers mate.

Cheers pal!

It uses Sinclair RHS 6789 & 0.

No Kempston support unfortunately.

What are you playing it on?

Nice one.

Much appreciated pal, and to think this game very nearly never seen the light of day.

Scoring was a bit of a problem, originally you could knock up ridiculous scores by shooting stuff and not actually progressing very far, thats why I went for 1000 points per completed level.

I tried the time bonus arrangement but it wouldnt fit in the limited space available for that routine.

Not entirely sure what the ZTG is but I might include it in future releases.

Cheers,

Davey.

Cheers mate, I'd forgotten all about it until the Next got delivered and I opened an old Spectrum folder looking for some games.

Theres a few more unfinished games in that folder I'll endeavour to finish and release at some point.

Finally got round to testing it on the Next, couldnt get into the code though, BREAK just resets.

Struggling to get to grips with the Next if I'm honest.

Anyhow in the meantime I have a new Speccy game for you to have a look at called Mutant Mushrooms.

https://death-squad.itch.io/mutant-mushrooms

A Robotron type affair inspired by your Cloud People release.

Looking forward to this release, will there be a Next version?

I wouldnt mind a physical copy if there is. 

Looks interesting. Gonna give this a try at the weekend.

Its the code for the Next version that intrigues me. 

I'm looking at doing a few  games for the next using the layer2, sprites and WAV but so far I'm a bit flummoxed with the KS2.

And I cant get the Cspect emulator to work properly.

I delved into the code to find the homework/go to your room scolding.

Gonna have a look at the coding this weekend, still cant get my head round the NextOS yet though.

Not  a bad effort for your first game, will try the Next version this weekend.