Thanks for the heads up and keep up the good work.
The Death Squad
Creator of
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Not sure when it will be released, (could be this week if the rain continues!) but I want it to be a bit more than a re-skinned version of MM.
On the surface it looks (and plays) similar but I've employed new code routines which use a lot less memory which means I can pack more in.
The original intention was to make this a puzzler but its way too fast and frantic for that so I'll stick with the original shooter format.
I will be looking for play testers at some point to get feedback, so if you are up for it I will release a demo for you to sample.
Much appreciated pal, and to think this game very nearly never seen the light of day.
Scoring was a bit of a problem, originally you could knock up ridiculous scores by shooting stuff and not actually progressing very far, thats why I went for 1000 points per completed level.
I tried the time bonus arrangement but it wouldnt fit in the limited space available for that routine.
Not entirely sure what the ZTG is but I might include it in future releases.
Cheers,
Davey.
Finally got round to testing it on the Next, couldnt get into the code though, BREAK just resets.
Struggling to get to grips with the Next if I'm honest.
Anyhow in the meantime I have a new Speccy game for you to have a look at called Mutant Mushrooms.
https://death-squad.itch.io/mutant-mushrooms
A Robotron type affair inspired by your Cloud People release.