Thanks so much for playing and streaming! Loved watching your playthrough.
David Bokser
Creator of
Recent community posts
Thanks for the feedback! There was some experimentation with move speed and how the rhythm mechanic operated in the first few days, and it was getting to be too cumbersome to both perform to the beat and run around while looking at where you're supposed to go, so I slowed down the move speed a lot and simplified the rhythm mechanic so the player doesn't feel like they're rubbing their stomach while patting their head at the same time.
I like the color mechanic and it made great use of the color palette. Controls were a bit confusing as I tried playing with the controller but it didn't seem like there was a way to change colors using the controller, and couldn't figure out how to do some things with the keyboard - jump or shoot, I forgot which - so it made me awkwardly switch between controller and mouse/kb combo while playing. There's definitely a lot of potential with the color mechanic though and I could see this being expanded into a metroidvania where different colors have different properties and you unlock them as you progress.
Really solid infinite runner, and very impressive for the speed at which you put this together. I like the snap back to center mechanic. I don't play a ton of infinite runners but that seemed like a novel addition which made the controls feel more fluid than having to tap several times to make lane changes.