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Dayen Creation

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A member registered May 01, 2021 · View creator page →

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Thanks so much!! ^ ^

Thanks! We'll try

It's actually a doable part of the whole idea. Most of us doing teamwork first time and things were all over the place haha. We had more interesting plan with it and looking forward to making it a complete game.

Thanks you! ^ ^

Thank you! we wanted to have a relaxed and calm moment for the platform part hense it's just full of lore

Thank you! we'll try!

Thanks! ^ ^

Haha thanks! yes it is!!

Thank you! It's actually a doable part of the whole idea. Most of us doing teamwork first time and things were all over the place haha. We are looking forward to working on a complete game.

Thank you! We are looking forward to working on a complete game.

Thank you! ^ ^

Thanks! The relaxing and full of lore platformer part is the calm part before fighting the boss who's moves are basically chaotic storm!

It's actually a doable part of the whole idea. Most of us doing teamwork first time and things were all over the place haha.

Thank you! ^ ^

Thank you! You have to help your sister get away while Artificer spirit kidnaps her haha.

Thank you so much!! ^ ^

It's actually a doable part of the whole idea. Most of us doing teamwork first time and things were all over the place haha. We are looking forward to working on a complete game.

Haha thanks! We will!

Tried to follow 8th one without hints and ended up making 1st one IDK how hahaha. This is just amazing!! And even doing this alone! Truely praiseworthy ^ ^

Thank you so much ^ ^

Thank you so much ^ ^

Thank you so much for your feekbacks!! I used your modular trick scriptable object on this project :D !!

The zombies are programmed to roam randomly not fixed in a specific area. I guess you got unlucky there haha.

Such a great concept. Blows my mind that you came up with this. 

Had a hard time figuring out it was a black square I had to balance but that made me "doubt" myself which actually kinda fit well. Also I had to restart like 6 times cz there is a bug when you get shamed on after losing and try to interract immediately, the game just... breaks.

Good luck and Keep going forward! ^ ^

Generation based evolution with a great concept was incredible! The tutorial was just STUNNING! Well done! :D

A few feedbacks- 

  • The player health in the middle bothered too much, now I know you wanted it to move with player but at this point top/ bottom or on one corner would've been better. 
  • The left overlay UI looks good but given small ingame area, it takes up a lot of playable space.. instead the game scene could've been limited to a smaller screen area separate from the UI on bottom-right corner.
  • Speed should've been clamped or gradually harder to evolve as at last point it was really hard to control for aiming.
  • Increasing life span by only a second felt tedious at first as I kept dying but I guess that's the only way to get more generations. Could start from a higher number like 5 seconds could make this feel better.

Good luck on future projects!! :)

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Just checked it. Glad you enjoyed it! :D Thank you for the ratings!!! ^ ^

Tip: you can "unscrew" youself with the blocks by pushing from an angle as it's the standard rigidbody push that works with directions :)

The floor texture bugging out is the issue with realtime lighting on webgl. I had put a note to play the windows version which doesn't have those issues and looks a little better in terms of visual. Also thought default gray box mat looked fitting for the facility. 

Also noticed the proximity sensor ui getting scaled up and going out of screen and the strength bug, again those aren't in the windows build. And the strength text is overlaping with a text on little perk of silent running haha.

Sure I'll check that out! :)

Hopefully you played the windows version..

Thank you! Glad you enjoyed it! ^ ^

I DID IT!!!!!!! THE FINAL EVOLUTION!!!! GIGAFRUIT!!!! GIVE ME A MEDAL!!!

For anyone else trying to finish, it took me 5h 30m to finish this. The evolution requirement is exponential, you'll need 2^10 = 1024 level 1 seed to get the final one. Also need 512 more to buy those seeds.  Do not wait to sell high level ones as the price goes down drastically. Selling level 1 and 2 are optimal.    

Selling price for every evolution: 4 ,9 ,16 ,20 ,48 ,72 ,112 ,214 ,366 ,600 ,1000

It was fun and additcive!

Thank you ! ^ ^

haha getting spooked in a horror game in the biggest compliment :D . Thanks and congrats on completing the game.

Haha I used the extact same music for my first game when I started. Good luck on your jouney guys ^ ^

Thank you very much! ^^

Thank you so much! ^^

It was fun, intense and well balanced :D !!!  This is really impressive that you learnt and used a very new engine during the jam submission. Every time, the powerup timing seemed like a last-ditch hope with great intense. Great work! ^ ^

It's ok :')

Thank you for your feedback! <3

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I don't have any free resources downloaded and if you look at my games, none of them has sfx and only my own art. Also I was really sleepy and submitted 1 hour before the deadline :')

Ah yes, I overlooked that issue. Thanks for your valuable feedback!!! :)

The atmosphere looks great!! :D . Almost every time I play a 3D mouse aim jam submission I get sick instantly but this one, nothing at all :D The submission actually looks sick and those HANDSSSS!! Great  work! ^^

Thank you!! Really appreciate the feedback :). Would try to add more to it.

Thank you! Put so much work on the axolotl! (⁠≧⁠▽⁠≦⁠)

Sorry for the inconvenience! A helper UI could've been better. You don't have to get too close to the projectile, there's a little offset. 

Glad you enjoyed the view ^ ^