Thanks so much!! ^ ^
Dayen Creation
Creator of
Recent community posts
Such a great concept. Blows my mind that you came up with this.
Had a hard time figuring out it was a black square I had to balance but that made me "doubt" myself which actually kinda fit well. Also I had to restart like 6 times cz there is a bug when you get shamed on after losing and try to interract immediately, the game just... breaks.
Good luck and Keep going forward! ^ ^
Generation based evolution with a great concept was incredible! The tutorial was just STUNNING! Well done! :D
A few feedbacks-
- The player health in the middle bothered too much, now I know you wanted it to move with player but at this point top/ bottom or on one corner would've been better.
- The left overlay UI looks good but given small ingame area, it takes up a lot of playable space.. instead the game scene could've been limited to a smaller screen area separate from the UI on bottom-right corner.
- Speed should've been clamped or gradually harder to evolve as at last point it was really hard to control for aiming.
- Increasing life span by only a second felt tedious at first as I kept dying but I guess that's the only way to get more generations. Could start from a higher number like 5 seconds could make this feel better.
Good luck on future projects!! :)
Just checked it. Glad you enjoyed it! :D Thank you for the ratings!!! ^ ^
Tip: you can "unscrew" youself with the blocks by pushing from an angle as it's the standard rigidbody push that works with directions :)
The floor texture bugging out is the issue with realtime lighting on webgl. I had put a note to play the windows version which doesn't have those issues and looks a little better in terms of visual. Also thought default gray box mat looked fitting for the facility.
Also noticed the proximity sensor ui getting scaled up and going out of screen and the strength bug, again those aren't in the windows build. And the strength text is overlaping with a text on little perk of silent running haha.
I DID IT!!!!!!! THE FINAL EVOLUTION!!!! GIGAFRUIT!!!! GIVE ME A MEDAL!!!
For anyone else trying to finish, it took me 5h 30m to finish this. The evolution requirement is exponential, you'll need 2^10 = 1024 level 1 seed to get the final one. Also need 512 more to buy those seeds. Do not wait to sell high level ones as the price goes down drastically. Selling level 1 and 2 are optimal.
Selling price for every evolution: 4 ,9 ,16 ,20 ,48 ,72 ,112 ,214 ,366 ,600 ,1000
It was fun and additcive!