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Florent

63
Posts
14
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2
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A member registered Oct 05, 2022 · View creator page →

Creator of

Recent community posts

Le principe est sympa mais il manque des informations sur ce que l'on fait. Je me suis fait exécuter sans savoir si j'avais tout faux ou juste une partie.

For the game over, it's a last minute bug. We have a "game won screen" but Larry stole it right before the release.

The door issue is a small bug due to collisions when you are too close to the door when you try to open it. It's an easy fix but I didn't want to upload a new version before the end of the jam.

Thank you for playing and for your feedback.

The pathing is weird, sometime there is a path but the ennemies still destroy my walls.
The game is very easy, it would be better if the ennemis scale faster forcing the player to expand and build more towers.

Fun little game.
I saved all my dinos from the meteorite (by killing them before).

The game is fun.

Some sound and some feedback on what is happening, what will happen would make the game easier to understand.

Fun game.

Fun game.
I think you can imporove the gameplay, it's not easy to know where you will land and it's easy to miss a coin when you think you are walking right next to it (maybe increase the collision box a little) maybe letting the player move the camera can help.

Good game. I find the drawing part very hard with the mouse.

The art and sounds are very good and the game run well. Good job.

Would have been fun to show what the character looks like during the day with the make up and all.

I like how you used the theme, very good game.

The only thing that bother me is that all the controls in game are with the keyboard but you need the mouse for the menu.

The game is so small it's very hard to see anything. And even when I can place a building I don't really understand what's going on and what do I have to do.

And I don't think right click is good to place buildings, why not use left click to place and right click to cancel?

Thanks for your feedback. I'm thinking about making a better game out of this with someone who know how to do art so maybe someday...

The game looks and sounds very good. I like the particles when you walk, it's a nice touch.

I don't really see the decay of the world.
And I got lost searching for gems and then lost again searching for the portal and then died because I wasn't looking where I walk. Maybe you can add a small indicator on the side of the screen to show where the portal is when the player collect all the gems.

Thank you for playing and for the report.
It's definitely not a bug, you most likely didn't use the right stones to build your wall.

Thank you for playing and for the detailed feedback.

Very good game.

It's repetitive but everything (except that hole in the ship that we can't jump) is well made.

Nice idea, well done.

I think you can do it after the vote is over.

Thank you for playing. And I'm glad to know there can be different strategies.

I didn't read everything and didn't notice the "space to hypnotize". So it's not a bug, only a mistake on my part.

Thank you.

Very well made game.

I got a few bugs (3 watermelons that didn't  disappear until the next move and in a chain reaction one watermelon  disappeared alone)

But the graphics and audio are very good and the game is fun. Good job.

As expected from that type of game, it's very repetitive. It's a well made game, everything is clean.

The only thing I don't like is that you progress fast at the start and then you don't unlock new things that would keep the interest in the game (or maybe I didn't go far enough). A background music would have been nice too.

Interesting take on the genre and the theme.
I don't know why but the R key didn't work for me, is there something to know?

The lack of audio is a bit sad.

Thanks for playing and for the feedback.

At first I wanted to allow the player to place multiple cells each turn and I had other mechanics in mind with more evolutions and more conditions that would require the player to wait some time until things evolve so the rock was here to make a wall slowing the decay.
But I didn't know how to show everything properly (my art skills are... limited) and I didn't have the time to make everything so I shrank the scope of game to something smaller that I can release in time.

Interesting game. It feels cozy but I don't really understand what's going on.

I think it can become a very good game if you keep working on it.

Nice game, I like the mechanic, I don't think I ever seen something like that before (I don't play a lot of platformer).

Did you try to switch the controls to the mouse? I think if you click where you want to throw the crown and click again to teleport it would make the game easier (but you may not want that, I don't know)

At first I ignored the big bold text at the top of the page as it looks like a title so I was confused when trying to throw the crown.

(1 edit)

I'm curious to know what could have been.

Cozy game, nice to play. Mechanics are good.

Maybe add a screenshot to give an idea of what the game is about.

If you keep working on it, maybe allolw the player to choose how to place items in the kitchen. But overall it's already a good experience.

I didn't know about that, I learnt something today, nice.

Maybe you can add some context in the page description. As well as the controls, I spent some time clicking everywhere until something moved.

I won. I still have no idea what's going on. The music is relaxing, I like it.

A bit repetitive and there are some bugs but it's a nice jam game.

Good game. Very good fit for the theme.

Duck hunt with zombies, the game is well made and feels good.

The only minor complaint I could have is that you can't play for too long with that much clicking needed (when you reach 300 you have to constantly click all around the screen)

Fun game, very difficult. Even without the reload time (or a shorter one) I would be bad at it, as it is now, it's impossible for me.

The text on the left is blurry, making it very hard to read so I ignored that part of the game, that's probably why I didn't understand what I was doing.

The controls don't feel good and the perspective is weird. Sometime I don't know if I will land on a branch or fall through it, there is no real indicator. The choice of a 3D world with a 2D gameplay could be fun but you need to make the platforms obvious for the player.

And each time I start a dialogue, it loop forever and I have to reload the page and start over without talking.

The gaphics looks good. It's a good start made in 48h, with some more work it could be a good game.

Solid mechanics, everything is well done. Very good game.

Nice idea, fun game.


I have a few issues : 

- I don't think hitting the side of a platform should kill the player, in the 2nd level it's very easy to die when trying to go fast.

- In the second level once I'm at the top (after 5-6 platforms maybe) I don't see where the next one is and I get killed. Why don't you show all the platform from the start?

- No sound? I know it's a 48h game but to me sounds are very important.

Thank you for playing.
I didn't spend enough time testing to get the infinite loop but thank you for letting me know. Do you think you can describe how you did it? Or show a picture? (I don't know if its possible here but you can send it on Discord if you have one, my username is Florent on the LD discord.)