Le principe est sympa mais il manque des informations sur ce que l'on fait. Je me suis fait exécuter sans savoir si j'avais tout faux ou juste une partie.
Florent
Creator of
Recent community posts
The game looks and sounds very good. I like the particles when you walk, it's a nice touch.
I don't really see the decay of the world.
And I got lost searching for gems and then lost again searching for the portal and then died because I wasn't looking where I walk. Maybe you can add a small indicator on the side of the screen to show where the portal is when the player collect all the gems.
As expected from that type of game, it's very repetitive. It's a well made game, everything is clean.
The only thing I don't like is that you progress fast at the start and then you don't unlock new things that would keep the interest in the game (or maybe I didn't go far enough). A background music would have been nice too.
Thanks for playing and for the feedback.
At first I wanted to allow the player to place multiple cells each turn and I had other mechanics in mind with more evolutions and more conditions that would require the player to wait some time until things evolve so the rock was here to make a wall slowing the decay.
But I didn't know how to show everything properly (my art skills are... limited) and I didn't have the time to make everything so I shrank the scope of game to something smaller that I can release in time.
Nice game, I like the mechanic, I don't think I ever seen something like that before (I don't play a lot of platformer).
Did you try to switch the controls to the mouse? I think if you click where you want to throw the crown and click again to teleport it would make the game easier (but you may not want that, I don't know)
At first I ignored the big bold text at the top of the page as it looks like a title so I was confused when trying to throw the crown.
The controls don't feel good and the perspective is weird. Sometime I don't know if I will land on a branch or fall through it, there is no real indicator. The choice of a 3D world with a 2D gameplay could be fun but you need to make the platforms obvious for the player.
And each time I start a dialogue, it loop forever and I have to reload the page and start over without talking.
The gaphics looks good. It's a good start made in 48h, with some more work it could be a good game.
Nice idea, fun game.
I have a few issues :
- I don't think hitting the side of a platform should kill the player, in the 2nd level it's very easy to die when trying to go fast.
- In the second level once I'm at the top (after 5-6 platforms maybe) I don't see where the next one is and I get killed. Why don't you show all the platform from the start?
- No sound? I know it's a 48h game but to me sounds are very important.
Thank you for playing.
I didn't spend enough time testing to get the infinite loop but thank you for letting me know. Do you think you can describe how you did it? Or show a picture? (I don't know if its possible here but you can send it on Discord if you have one, my username is Florent on the LD discord.)