Thank you for the feedback!
Daniel V. Macedo
Creator of
Recent community posts
Hello! I'm starting a new round of reviews this week!
If you haven't reviewed/rated my game yet, here it is: https://itch.io/jam/game-off-2023/rate/2395305
Post yours so that I can review/rate it too :)
I just finished rating/playing yours. Here is mine :) https://itch.io/jam/game-off-2023/rate/2395305
Simple game, but pretty funny :) I loved the voice acting lol
It took me a while to realize that as soon as you throw the clothes away, you get an obstacle... so, I was constantly throwing everything away and, as a consequence, it was impossible to progress :P
After a few tries, I managed to get the mechanics to work :)
I just finished playing/rating yours! :)
Here is mine: https://itch.io/jam/game-off-2023/rate/2395305
Simple yet fun! However, as other users mentioned, it took me a while to get used to the controls (I mostly used the mouse). After a few tries, it was clear.
But I don't know if it was a bug or not. I couldn't drag the "special" boxes to the side area... they would always fall faster than my dragging, making it quite hard to place them there.
Good job!
It's a great puzzle game! I enjoyed the psx look, too. Managing the cube was sometimes challenging because it would always scale, so I had to "play" with the perpendicular walls to place the cube with the desired size in the correct place to climb up the walls. But maybe that was on purpose :)
Good job!
I was planning to have a relaxing mode after you get stressed with my game (https://itch.io/jam/game-off-2023/rate/2395305) 🤣 Unfortunately, I didn't have the time for it! I might do it later, tho.
I had a lot of fun making the procedural slicing system. So, the idea was to be able to create "fruit art" and share your "paintings". I started working on it, and got the basics working, but didn't have time to polish the workflow/experience.
I just finished playing/rating your game! :)
Here is my game: https://itch.io/jam/game-off-2023/rate/2395305
Great game!!! The gameplay feels so good! You nailed it :)
I just thought that the waves were somewhat "easysh" to handle because they were mostly in line and I could kill one by one just shooting and walking backward. Maybe, adding a wave variation that could try to surround you or something could be a thing.
Good job!