Can’t believe this is your first game/game jam – it played really smoothly for me and the combat had lots of good feedback. I especially liked the art style!
dandelion dino
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I got to the point of the bear costume, and, despite it being in the description of the game, was still a funny surprise to see in pixel art. Then I got the weapons and it said I was ready. But a second or two later, it crashed. I tried again and the same thing happened.
(If it’s helpful, I’m playing on Windows 11 with a newer GPU that should be able to handle Forward graphics.)
BTW, I did really like the music.
This was an interesting choice of subject and there were many little historical details that gave it a rich feeling. I feel like I learned a lot. And I appreciate the effort you made to post it in Spanish and English.
I think the reason there haven’t been other ratings yet is that was a bit tricky to figure out how to play it. I normally use the Itch.io app for downloaded games, but the app wouldn’t let me install it. Downloading the .rar, and then opening the html file worked, though. I haven’t used Twine before, but it seems that the html file here should be able to work as an embedded game on itch. I believe it would either have to be uploaded alone or inside a zip archive and renamed index.html? (https://itch.io/docs/creators/html5)
Tried a few times, and then took Humane Tiger’s advice below and got a bit further, but I wasn’t coordinated enough to kill more than a couple enemies with the shuriken. However, I still tried many times because it was fun and snappy, and the restarts were quick, and I really liked the high energy music and sfx. Ishikawa Goemon seems like a really rich choice of subject, and I appreciated all the historical background.
This looks like a ton of work between the assets, sound effects, music, dialogue… I especially like the music and sound effects. Thanks for mentioning changing the controls. I really liked the style of being able to walk around and talk to the different characters, but unfortunately I wasn’t able to figure out the culprit. I may have misunderstood, but it seemed like there were multiple guilty people, but you could only accuse one?
Perfect score!! And thanks so much for the feedback! I totally hear you on all those points. Agreed that the question of highlighting objects is always a tricky, but I personally prefer some kind of hint also. The timeframe of the jam ended up deciding the matter for me the other way this time, but I think some kind of sparkle fx or glow could’ve worked here.
Really appreciate the detailed feedback! I agree about the lack of suspense – one idea was to have the guards inside the house and add some low-risk stealth mechanics, but there wasn’t time to add it. It does seem I didn’t communicate well enough that this game was about the immediate fallout of Hypatia’s assassination.
It’s been a while since I played a text adventure game! Nice choice of setting. Your descriptions were quite vivid. I felt like I could picture the temple and the guards.
One note – the two pictures on the webpage didn’t load for me, so I thought it was broken at first. But when I clicked continue, the text worked without a problem.
I’m curious about this answer, too. Looking up Heyer, for example, Project Gutenberg considers one of her works from 1921 to be in the public domain in the USA (https://www.gutenberg.org/ebooks/38703). Wikipedia considers only laws local to California/USA to be relevant (https://en.wikipedia.org/wiki/Wikipedia:Public_domain#:~:text=In the US, any work,by that 1928 date, though.), and itch.io seems to do the same (https://itch.io/docs/legal/terms#14-governing-lawjurisdiction). Since they are the hosting sites for the content, does that mean the creator’s and players’ countries are irrelevant?
Really nice graphics and sound effects. The voiceover scene at the beginning and the transition to gameplay was really cool. I appreciated the contextual control hints. I had some difficulty moving in the direction I intended (I think it was because I was using a keyboard and it’s an isometric grid?), and there were a couple times I ended up being unable to move past a certain spot without knowing why.
This was an interesting take on the theme! Having to strategically choose which order to mine the light blocks was a really creative mechanic. I did keep soft-locking myself, even on easy level. Maybe a little more information about the surroundings (like lighting up all the adjacent squares, or at least the square in the direction you’re facing) might have been helpful?
This was great! I loved the artwork, the sound effects and all the little details in both of them. The dialogue was well-written and engaging. There were at least a couple times when I wasn’t sure why the cat I chose wasn’t the right one, but it didn’t matter because it was a fun experience either way.