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Kofy

27
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A member registered Nov 04, 2018 · View creator page →

Creator of

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Loved it. I was so happy when I discovered the interaction with the water and the horse following the apple. Those interactions made for a very polished feeling. And the day/night made the world feel bigger while still maintaining the scale within reach. Super cool level design.

What the hell that game is a masterpiece xDD I had so much fun. The dialogues and the lore really made my laugh. The musics are great and I lost multiple times because I was just vibing on them.

Gameplay wise, I find it a bit difficult to really know how much the assets are unbalanced between the two parties and the fact that it goes so fast gave me a hard time using the abilities (I had not enough available brain cells for that level of multitasking). But I still managed to beat the game so I guess this was a good level of difficulty for a game jam :)

(And the bard being an asset in the last level xDDDDDD, that was great)

I’m gonna share your game to other frinds who participated in the game jam, it needs to be seen.

The game being self explanatory I managed to play it without having to read the game’s description, well done on that. The feedbacks are clear, the actions are explained, its very nice. Plus the aesthetic is super cool. I just wish it was not an endless game because it turns a bit repetitive after some time, so I would have enjoyed a victory screen. Besides that it was a very nice experience. Congrats on your submission.

Played it with my sister, we had fun. Nice take on tetris :D And the art is really cool, I love the design of the two characters.

The whole vibe is so good, made me think of the aesthetic of Loop Hero.

Thanks for your feedback :D I unfortunately ended to implement the mechanics about one hour before the deadline for the 48h challenge, so I did not have enough time to implement more “levels”. I plan on improving the build during the next weeks though n.n

Yeah, I added friction but it did not solved it. Ended up forcing the velocity and angular velocity to 0 whenever it is below a certain minimum velocity and it fixed it :)

Gorgeous visuals. You might want to add in your game description a small “first steps” tutorial, just to say that you need to place the first free mine near the two existing building and core (it took me some trial and error to understand). Otherwise I am really impressed by the level of polish.

I am using firefox on linux so I could not try your game t.t

The camera going too high is more of a design mistake than an actual bug, I think it could be solved by allowing the player to freely move around the scene.

My main problem is the fact that blocks slowly slides on top of each others causing the tower to topple without actual mistakes from the player. I saw that you used your own engine, did you encountered this kind of problem?

Very good looking game. It gets a bit complicated when all the enemies are piled up following the character but otherwise, biting enemies is quite satisfying.

The visuals are sharp and the idea is quite creative ;)

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I don’t know if the problem comes from me, but I can’t play the game, when I load the first level I only have a black screen :/ (Im using firefox on linux)

I’m super impressed by the amount of content of this game. I reached the final boss after some tries but ended up not beating it, the combo Ghost Kick and Overcharged Battery is really fun to play. Really cool game, well done.

Hey :) I wasn’t able to play the game because there were no enemies. What I can say is that the laser sound effects that slows when the ship scales is cool. Hope you can make it work and post a patch after de game jam ends :)

The idea is so creative, color scale is a nice . I couldn’t make anything grow, but i had a fun time. image.png

Awesome game. Super polished and the last level felt really satisfying

Yes, I used Unity’s rigidbody and couldn’t find a way to avoid this slow sliding, it is frustrating hahaha

Loved the theme interpretation, this game is neat.

There is a lot of polish here, I loved the humour, the art style is super nice and I really enjoyed the overall idea. Some line from the mom killed me xD

I love the vibe, with the drawings and the music it gave me a strong Jules Vernes vibe.

image.png

This moment was also kinda scary xDD

The time gestion with the fast forward and checkpoints are really cool.

The vibe is neat and the sense of progression given by the evolving music track actually made me want to play it again and again.

Hey thanks for your feedback! I ended up not having time to add invisible walls n.n’ but that could be a nice thing for a future version. But I added a menu to spawn the blocks which I think helps a bit with the flying objects problem.

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~~ Day 6: Enemy AI ~~


As mentioned in yesterday's post, I spent a huge part of my day working on the enemy AI.  It can now spot the player, chase it between multiple rooms, and return to patrol when it loses sight of your character. 

It can also open blocked doors by destroying the blocking objects, but I don't really have a good feedback in the game yet so showing a gif would be terribly tedious.

I still have to implement some important mechanics for tomorrow's dead line (like a way for the player to win xD ) and with college, work plus another side project I am starting to have a hard time committing to this project.


Fig1: Red dot in a furious chase with green dot


Fig2: Red dot trying to find the meaning of life


The third gif was supposed to represent the enemy breaking it(s patrol to go after the player but it won't upload, so this is it for today!

Daïshi - 06/10/2020

~~ INTRODUCTION ~~


Hi Guys!! Me and R0xyPr0xy are working on an Halloween game during October. We started working on it on October first and plan to launch it on October 31.

It will be top down game where you incarnate a small pinata guy trying to escape from the candy factory. To do so, you have to find your way in the numerous rooms, avoiding and hiding from the factory's guards.

Here is our calendar:


 Not all tasks are planned on it yet but the major dates were already decided.  For now I finished the major mechanics, related to the player. I am now going to work on all the monster behaviour, it is going to be a lot of work I think.

This is a fluxogram of it's behaviour so you have an idea. Some of the blue blocks are pretty complex behaviour and I still don't really know how I shall go with the implementation xD

And finally some concept I made for the main character. I don't know if we will stick with any of those, but it was nice to do something else then programming for a moment.



Daïshi - 05/10/2020

Parecia fácil quando os outros jogavam mas é bastante desafiador na real! Haha

Ficou bem divertido, parabéns! :)

Woaw! It's so cool you enjoyed it ! It wasn't easy to create a good design with the graphics limitations but I really wanted to create something as pleasant as possible. 

As for the transitions it is a good feedback, I shall find a better alternative.

Thank you very much for playing!!