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Dafali

71
Posts
7
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1
Following
A member registered Sep 09, 2017 · View creator page →

Creator of

Recent community posts

The detailed art is great and I like the screen transition. The game is quite unforgiving though so I didn't get that far. It would've been nice to have checkpoints or only starting over the current screen. Good job!

This is so weird, in a good way! It is a little buggy and it is very easy to softlock but the gameplay is pretty innovative, good job!

I assume this is made with sprite stacking which is cool, never done it myself. Game plays well, I like it, good job!

I like the premise and I think it could be fun to gather ingredients and experiment making potions. But I think the time between finding anything in the forest is too long. I don't know how many ingredients you could or should add to a potion, so blindly failing the brewing and losing the ingredients feels unforgiving. But it's not a bad idea, just needs a few tweaks in my opinion. Good job!

It's an Interesting concept and you've got a good start here. The only critique I have at this stage is that it looks like the resolution is too high, there are some noticeable sub pixels happening with the eye movement, screen movement and left of the soul bar. Keep at it! Continue making, continue improving.

Very good

Thank you!

From the video it looks like the resolution is way too high for game boy. Because of gradients and the darkness overlay, you have way more than 4 colors on screen. The audio is not very game boy. Apart from its shortcomings it looks like you've made something playable. Keep at it, continue learning and making.

This game was fantastic, a delight all the way through. No complaints, great job!

Fun little game, great music!

Great effort! I feel like the range at which the monster kills you is quite large for the small room and if you approach from the top you just die instantly. There's also a bug with the topmost screen transition which can scroll upwards instead and the music does not loop : ) But it is an interesting premise and a good start!

Interesting gameplay. The window seems to be a bit off which is unfortunate but it is not game-breaking by any means. My critique is this, I would've liked a soul counter, and a failure state because it didn't seem like I could die.
Apart from that, good job!

Cute game, I like the puzzle mechanics. But the textboxes goes away a bit too fast I think.

My sympathies to the moderating team ._.

This is so polished! Gameplay feels great, love the audio and the graphics are fun and bouncy. Very well designed and well executed!

Thank you very much!

Thank you!

Thanks for playing!

Thank you very much!

Thank you for playing!

I love old text adventure games and this was a treat, very well executed. Also glad I tried it on my phone, it works well and makes it easier to type. Well done!

Thank you for playing and input!

Dang it, thank you for bringing the 2 to my attention x)

Thank you!

Thank you for playing and the feedback! I'll try to address your points as best I can:

  • I wanted to have the controls in the same configuration as if using the actual hardware as opposed to everyone else that just says to use arrow keys and spacebar, I wanted it to be more accurate, but everyone is complaining so maybe it was a mistake ;^^
  • Every step of the game is explained in the instructions on the game page, as for the register, you just need to calculate the price of the ingredients you used and charge the correct amount
  • The visual of the assembled ice cream is a bit lackluster for sure, I wanted an indication of the possibility that adding the ingredients in the wrong order could be incorrect, it came together near the deadline so i was a bit rushed
  • I actually wanted there to be a time limit but in the end i had to prioritize getting everything else in working order, I'd imagine you're getting docked points because of the register view
  • : )

Appreciate the input!

Thank you for playing!

That's a shame, but valid criticisms. Most of the required inputs are displayed in the game but I chose to display the keys that would have been used on the Nokia keypad and it seems that pretty much everyone is getting confused by it :')

The physics of it could go a little wonky, but all in all it's well done and humorous

Very polished, fantastic presentation

This was very cool, looks and feels great

Controls is gonna be a sticking point for my game isn't it ^^ It's completely justified critique of course! As for your cup issue, is it possible that you were pressing '1' on the numpad as opposed to '7' which would be '1' on the nokia keypad? (Yes it is confusing, even for me ^^)

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Thank you very much for playing! You're not wrong about the controls, the original idea was to utilize all of the keypad as much as possible. In the end I tried to keep it somewhat consistent between the views, to use the same keys for left/right inputs at least. As for the other interactions the idea was that using the key in basically the same region on the keypad as the region on screen would be intuitive, but it's a hard nut to crack that one! And you don't have much screen real estate for controls either :P

Pretty good, a bit difficult but that might be due to me being impatient

Nice little game

Nice concept, plays well, good job

Nice innovative game, I like the application of the theme and it plays well

Interesting game and a unique concept, nice one

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Thank you for playing the game, the controls are explained in the first "screenshot", maybe i should add them to the game page as well, thank you for your input!

I don't play these kinds of rhythm games, nonetheless this was very good. Polished and enjoyable, good job!

Cool game! Nice graphics and music, i like that there's some variation in the asteroids. Had to play it through twice to see if i could keep upgrading the same weapon, and boy could i. It's solid, good job!